Search found 1145 matches

by Davidobot
Mon May 06, 2019 5:41 pm
Forum: Games and Creations
Topic: Get mouse coordinates on a rotated "grid"
Replies: 13
Views: 6911

Re: Get mouse coordinates on a rotated "grid"

Really cool little engine! Do you use the new 11.x features for it, or 2d-voxels?
by Davidobot
Thu Mar 14, 2019 1:55 pm
Forum: Support and Development
Topic: Working Raycasting example! WolfenLöve 3D if you will...
Replies: 134
Views: 34538

Re: Working Raycasting example! WolfenLöve 3D if you will...

It would mean tons if you could just comment the code, what you have done, so that people can understand it easier. I'm trying to write my own first raycaster engine, and i'm taking a look at others code just to see different ways of doing it. Maybe you could comment it? You can find an example of ...
by Davidobot
Mon Aug 20, 2018 5:32 pm
Forum: Support and Development
Topic: Raycaster: fish eye effect past 60 degrees
Replies: 5
Views: 1121

Re: Raycaster: fish eye effect past 60 degrees

For my own raycaster, I followed this great tutorial - https://lodev.org/cgtutor/raycasting.html If you Ctrl+F "fisheye" it will point you to some code that will act as fisheye-correction. After the DDA is done, we have to calculate the distance of the ray to the wall, so that we can calculate how h...
by Davidobot
Sun Jul 15, 2018 3:03 pm
Forum: Support and Development
Topic: Can someone make a .ipa for LÖVE?
Replies: 1
Views: 492

Re: Can someone make a .ipa for LÖVE?

You don't need a jailbroken device to install .ipa files if you use something like Cydia Impactor.

See this thread for an iOS build - viewtopic.php?f=5&t=85139&p=220273
by Davidobot
Thu Jun 21, 2018 9:45 am
Forum: Games and Creations
Topic: Hangman Game
Replies: 5
Views: 2041

Re: Hangman Game

1. what do you mean by battle royal mode? 2. this was simply just a test and i wanted to show it off. this is why you shouldn't expect much. I wouldn't take them too seriously :awesome: We're all a friendly bunch. The Battle Royal mode is currently a bit of a meme with some major franchises (more n...
by Davidobot
Sun Jun 03, 2018 5:40 am
Forum: Games and Creations
Topic: Live2D model rendering in LOVE
Replies: 3
Views: 2124

Re: Live2D model rendering in LOVE

Great work! Really neat to see someone add support for this - I was wondering if it was possible to do at all. I've been planning a VN title for some time now and resolved myself to Unity because of the native integration with Live2D. I'll definitely be making use of this over the summer! Thank you ...
by Davidobot
Wed May 09, 2018 2:06 pm
Forum: Games and Creations
Topic: Cube Renderer
Replies: 12
Views: 5609

Re: Cube Renderer

Thanks for this example! It really helped me understand all the depth buffer and mesh features! I messed around with the latest model renderer for a bit and added more of an FPS control manner (press tab to lock mouse and then WASD + QE to fly around) Also - about the depth buffer bug - the demo wor...
by Davidobot
Fri May 04, 2018 9:00 am
Forum: Libraries and Tools
Topic: löve-ws - A websocket client and server library
Replies: 4
Views: 1817

Re: löve-ws - A websocket client and server library

Nice work! What is the advantage of using WebSockets over say the default

Code: Select all

require("socket')
or enet?
by Davidobot
Sun Apr 29, 2018 7:49 am
Forum: Games and Creations
Topic: SMOOF
Replies: 4
Views: 1957

Re: SMOOF

veethree wrote:
Sat Apr 28, 2018 11:18 pm
does "PRESS SPACE" change to "TAP" on iOS? I was only able to test this on os x and android.
Yes it does! Although save data is not retained when run through the LOVE iOS app.
by Davidobot
Sat Apr 28, 2018 7:39 pm
Forum: Games and Creations
Topic: SMOOF
Replies: 4
Views: 1957

Re: SMOOF

Hi! Nice and fruity . I tested both the windows executable and the .love file on iOS - both work fine. The iOS version doesn't resize properly initially, but upon rotating my device into portrait mode and back it all worked beautifully. I ran it on iOS thanks to ronsor's ipa file . Some sound effect...