Search found 85 matches

by scirath
Sun Sep 09, 2012 6:28 pm
Forum: Games and Creations
Topic: [LD24] The Last Slime (done using Raycast)
Replies: 10
Views: 11086

Re: [LD24] The Last Slime (done using Raycast)

He is using t.release in config. If you disable you will manage to see the error. If t.release is enabled, LÖVE uses the release error handler (love.releaseerrhand), which is sparse on information by default, and can, of course, be overridden. The default release mode error handler also outputs a m...
by scirath
Sun Sep 09, 2012 5:31 pm
Forum: Games and Creations
Topic: [LD24] The Last Slime (done using Raycast)
Replies: 10
Views: 11086

Re: [LD24] The Last Slime (done using Raycast)

It crashes on me immediately after clicking start. :( I scanned through the code quickly to find that it uses canvases, so it wouldn't run on here anyway ... but I'm not seeing the typical error reports from canvases. All I get is, "An error has occured that caused The Last Slime to stop. You c...
by scirath
Sun Sep 09, 2012 1:00 am
Forum: Support and Development
Topic: Backround flow
Replies: 8
Views: 6267

Re: Backround flow

Hmm. Maybe tiled backgrounds, doing a fadeover as the player moves over it. There's probably a better way of doing it with canvases or something, but I'm no use there (my laptop doesn't support them, so I haven't had the chance to work with 'em). Edit: Attached a so-so example of a tiled background ...
by scirath
Sun Sep 09, 2012 12:24 am
Forum: Support and Development
Topic: Backround flow
Replies: 8
Views: 6267

Re: Backround flow

Well, how would i do that at the characters current x position instead of the whole backround? I'm not understanding what you're getting at. Do you mean a scrolling background that begins fading in only at the character's position, becoming more solid as the player moves forward? Could you scrounge...
by scirath
Sun Sep 09, 2012 12:05 am
Forum: Support and Development
Topic: Backround flow
Replies: 8
Views: 6267

Re: Backround flow

If I'm understanding what you want to accomplish, I think I'd do it with the alpha channel. Roughly, you'd draw your current background as an opaque image, then draw the new background as a transparent image over the top of that ... increase the opacity on the new background until it's fully opaque,...
by scirath
Sat Mar 10, 2012 7:05 pm
Forum: Support and Development
Topic: I just cannot open Love.exe
Replies: 17
Views: 8012

Re: I just cannot open Love.exe

You're not supposed to double click .love files, you're supposed to drag and drop them over love.exe Wait .... what? *Chuckles.* Sorry. I've had my stuff set up to use the exe as my default "open with..." for .love files for so long, drag-n-drop feels funny when it's not a development fol...
by scirath
Wed Mar 07, 2012 11:24 pm
Forum: Support and Development
Topic: Need help with making into .love
Replies: 9
Views: 8182

Re: Need help with making into .love

thelinx wrote:Also, you can't use 7z. Only zip.
To clarify: You can use the 7zip program. Just make sure the archive format is set to 'Zip,' instead of '7z' (or 'rar,' etc.).
example.png
example.png (37.11 KiB) Viewed 8125 times
by scirath
Tue Mar 06, 2012 6:30 pm
Forum: Libraries and Tools
Topic: Video Tutorials!
Replies: 39
Views: 15579

Re: Video Tutorials!

josefnpat wrote:Holy shit, turn on the "Transcribe Audio" feature. It's hilarious.
In the words of Google Transcribe: "I...honestly, in my opinion ... it's a grave mistake." [Punctuation added.]
Google Transcribe wrote:love to you uh...already be in there so they don't have to go down
Oh, myyyyyyy.
by scirath
Tue Mar 06, 2012 3:09 pm
Forum: Support and Development
Topic: Newly compiled love.exe in VS2010 runs without DLLs
Replies: 9
Views: 5317

Re: Newly compiled love.exe in VS2010 runs without DLLs

Something just dawned on me (sorry for yet another topic segue, luminosity). It's been awhile since I thought about GPL a whole lot, but when we distribute the DLLs with our projects (or with the LÖVE binary itself, for that matter), aren't we technically required to provide both a copy of the licen...
by scirath
Wed Feb 22, 2012 12:41 am
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15746

Re: SpaceHorde

Apologies for the double post.

Would it be worthwhile for me to put a SpaceHorde dev up here that's the same content as the last, just with mouse & gamepad controls added? (The mouse hasn't been tested extensively and may be buggy. Personally, I prefer keyboard or gamepad.)