Search found 49 matches

by kesac
Mon Feb 18, 2013 5:29 am
Forum: Games and Creations
Topic: Concerned Joe
Replies: 132
Views: 31435

Re: Concerned Joe

Wonderful voice work, thanks for sharing! Can't wait to play
by kesac
Sun Jan 13, 2013 6:28 am
Forum: Games and Creations
Topic: [Platformer] GiLL Pre-Alpha Demo
Replies: 20
Views: 6018

Re: [Platformer] GiLL Pre-Alpha Demo

What you have so far is great! Managed to beat your demo, but it took me a long time to discover the fall-off-platform-then-jump maneuver for the first level... Thank you for sharing.
by kesac
Wed Nov 28, 2012 4:01 am
Forum: Support and Development
Topic: help collision of TileMap en love2d
Replies: 4
Views: 1282

Re: help collision of TileMap en love2d

You were only checking collisions with the ceiling and floor of the map. I added a few lines of code to your isOffMap() function to show you how to detect a collision with the center of your helicopter and any solid tile. Basically what I did was: Check which map cell the player's central point was ...
by kesac
Wed Nov 28, 2012 3:43 am
Forum: Libraries and Tools
Topic: HOLY ROSARY
Replies: 3
Views: 841

Re: HOLY ROSARY

New attachment is unplayable for me and I couldn't open it as a zip file in Windows (complains that it is an invalid file).
by kesac
Sun Nov 25, 2012 7:09 am
Forum: Support and Development
Topic: Is this laggy for anyone else?
Replies: 3
Views: 689

Re: Is this laggy for anyone else?

I just ran it on my laptop and everything was super smooth.
by kesac
Sun Nov 25, 2012 7:04 am
Forum: Support and Development
Topic: help collision of TileMap en love2d
Replies: 4
Views: 1282

Re: help collision of TileMap en love2d

Can you post a .love file that includes your "camara" script and assets? Would be easier to debug this way...
by kesac
Sun Nov 25, 2012 6:52 am
Forum: Games and Creations
Topic: Fall-Winter Demo
Replies: 18
Views: 3332

Re: Fall-Winter Demo

That did it for me! Nice job! Much better! Awesome, thanks for confirming! I guess I can declare this demo "done" now. Your unfinished demo is much more polished than many finished games (including mine)! Excellent. Hey man, this looks awesome! Technically, it's very smooth and runs nicely. The oth...
by kesac
Sun Nov 25, 2012 6:42 am
Forum: Libraries and Tools
Topic: Musical: automatic music generation
Replies: 27
Views: 5113

Re: Musical: automatic music generation

Jamie wrote:I hereby release "mgen" v 0.1 under the MIT license for anyone to use and/or modify for any purpose, but with no warranty.
That's so awesome! I extracted your mgen code into its own script to make it more modular and then wrote a short loop for it to play...
by kesac
Fri Nov 23, 2012 5:23 am
Forum: Games and Creations
Topic: Fall-Winter Demo
Replies: 18
Views: 3332

Re: Fall-Winter Demo

Your problem is that you're drawing halfway between pixels and at non whole number scales. Floor your scaling and placement to a whole number. Ahh, thanks Jasoco! Attached is another version of the demo where everything is drawn at whole number coordinates (with sprite batch turned off again). Anyo...
by kesac
Thu Nov 22, 2012 6:18 pm
Forum: Games and Creations
Topic: Fall-Winter Demo
Replies: 18
Views: 3332

Re: Fall-Winter Demo

Thank you for all your feedback. Here is a version with sprite batch enabled in ATL. Movement is not as smooth on my machine this way, but it may help with with all the line flickering. My only very minor grip is that diagonal movement is way too fast, probably because you are simply adding vertical...