Search found 3 matches

by 10098
Thu Apr 19, 2012 12:55 am
Forum: Support and Development
Topic: How to do pixel-by-pixel collision detection?
Replies: 5
Views: 6421

How to do pixel-by-pixel collision detection?

Hi, Suppose I have two sprites with intersecting bounding boxes. What is the efficient way to check if any of the pixels on the images actually overlap? Can I do a logical AND with two ImageData's of framebuffers containing image masks to determine whether the non-transparent parts of the images ove...
by 10098
Sat Apr 14, 2012 7:47 pm
Forum: Support and Development
Topic: Can we do anti-aliasing with no FSAA?
Replies: 3
Views: 5206

Re: Can we do anti-aliasing with no FSAA?

Thanks for the reply! One more question, though. Is it possible to somehow determine (from within the lua code) whether FSAA is supported so that I can fall back to those workaround only in that case? I know we can use setMode, but even if setMode returns false, it does not necessarily mean that FSA...
by 10098
Sat Apr 14, 2012 12:05 am
Forum: Support and Development
Topic: Can we do anti-aliasing with no FSAA?
Replies: 3
Views: 5206

Can we do anti-aliasing with no FSAA?

Hi folks,

I have a linux pc with an onboard graphics chip which is probably dated, and I want the shapes and lines to appear as smooth as they appear on my new mac. Now obviously the old graphics card doesn't support FSAA. Does Love provide any other method to do anti-aliasing?