Search found 9 matches

by Igmon
Thu Oct 15, 2009 4:52 pm
Forum: Support and Development
Topic: Debugging with LOVE
Replies: 8
Views: 7413

Re: Debugging with LOVE

There are several ways to debugging lua you can: 1) Find an IDE that supports remote debugging with lua. I never really explored this option much, but I think the problem with this is (at least the ones I've seen) requires you to integrate their lib to the lua application or it requires debug data f...
by Igmon
Thu Oct 15, 2009 6:56 am
Forum: General
Topic: What software/methods do you use to edit/run your code?
Replies: 34
Views: 20778

Re: What software/methods do you use to edit/run your code?

Three "lovely" things:

1) Eclipse with luaeclipse plugin
2) Decoda for debugging (you have to compile love in windows to acquire the .pdb file for use with its debugging features). Though you can technically use Decoda alone for ide, I like eclipse better for code management.
3) WinRar
by Igmon
Wed Sep 02, 2009 6:00 am
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104479

Re: 0.6.0 Update

Will there be a quick list of API functions coming soon for 0.6.0? That would really be helpful to start fiddling around with this new version. That way we can start posting some bugs for 0.6.0. ;)
by Igmon
Sun Jul 26, 2009 1:27 am
Forum: Support and Development
Topic: resource sharing
Replies: 3
Views: 2703

resource sharing

Hi, I just have a quick question. When one creates an image in love like this: var = love.graphics.newImage( "smiley.png" ) var2 = love.graphics.newImage( "smiley.png" ) Will both variables share the same memory or are both independent from each other? I'm assuming the lower leve...
by Igmon
Thu Jul 16, 2009 7:57 pm
Forum: General
Topic: Upcoming features for LOVE 0.6.0
Replies: 35
Views: 21933

Re: Upcoming features for LOVE 0.6.0

Just a quick question about the upcoming 0.6.0...Are the binary operators going to be added on this iteration? It would be great to have it...it doesn't have to be fancy, but so long as the functionality is offloaded to the core engine, that's all that matters for me. This would help a lot with load...
by Igmon
Mon Jul 06, 2009 4:23 am
Forum: General
Topic: Upcoming features for LOVE 0.6.0
Replies: 35
Views: 21933

Re: Upcoming features for LOVE 0.6.0

In regards to the x/y axis, that was mostly about where the positive directions lie for each one. As far as I remember: x positive goes from left to right, and y positive goes from top to bottom. Other than that, I like the scaling factor, that should satisfy anyone with different preferences for un...
by Igmon
Fri Jul 03, 2009 12:30 am
Forum: General
Topic: Upcoming features for LOVE 0.6.0
Replies: 35
Views: 21933

Re: Upcoming features for LOVE 0.6.0

In regards to the physics changes, how are you dealing with auto scaling? Are all units of measurement pretty much use pixels? Is there also conversion with the x/y axis? If so, will there be an option to use the native unit of measurement and axis? I'm just curious as I've been using unit space for...
by Igmon
Wed Apr 01, 2009 7:12 pm
Forum: General
Topic: Idea - Distorting Sprites
Replies: 31
Views: 20132

Re: Idea - Distorting Sprites

I second to this, there's a lot of neat tricks you can do with distorted sprites. I can imagine using it for snes mode 7-esque flat textured terrain, water waves and splashes (with or without physics), jello physics (squishy jello effect), etc. This would be really cool. The function might not be pr...
by Igmon
Thu Mar 26, 2009 9:09 pm
Forum: Libraries and Tools
Topic: TacoShell, sample program
Replies: 12
Views: 11968

Re: TacoShell, sample program

comments on code and a documentation would clear things up :)