Search found 77 matches

by 10$man
Tue Feb 18, 2014 2:56 pm
Forum: General
Topic: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MORPG
Replies: 96
Views: 13099

Re: Chaoscraft - The 2D Sidescrolling Skilling MORPG

2) Why the hell would you use VB6, a 16 year old dead language? That is quite possibly the worst decision you could have made. Even VB.NET would have been better, or Java, and those are not exactly well respected languages . This project is doomed to fail if you're going to pull such a silly move. ...
by 10$man
Mon Jul 01, 2013 6:33 am
Forum: Libraries and Tools
Topic: My 4KB Hypnotic Thing, wanna share yours ?
Replies: 41
Views: 7651

Re: My 4KB Hypnotic Thing, wanna share yours ?

Darky wrote:@10$man : That's pretty cool !

here's another one :
    • Image
love file : https://www.dropbox.com/s/325eo82052rv1 ... .love?dl=1
That is cool O_O
by 10$man
Sat Jun 29, 2013 10:21 pm
Forum: Libraries and Tools
Topic: My 4KB Hypnotic Thing, wanna share yours ?
Replies: 41
Views: 7651

Re: My 4KB Hypnotic Thing, wanna share yours ?

I like yours O_O
So many moving dots :ultrashocked:

I made this a few days ago because I was showing my brother how to use tables. It's kinda hypnotic-y
by 10$man
Thu Jun 13, 2013 6:57 pm
Forum: Games and Creations
Topic: Legends of Rathnor [WIP]
Replies: 36
Views: 13051

Re: Legend of Rathnor [WIP]

Thanks, hopefully I will continue to have time to work on this. My biggest hurdle is re-doing camera code, im not sure why its working incorrectly. It should be letting the player free move when the camera is at the edge of the map, and then as the player moves and gets to the center it should star...
by 10$man
Mon Jun 10, 2013 6:23 pm
Forum: Support and Development
Topic: LUBE Server 'nil' value
Replies: 2
Views: 1095

Re: LUBE Server 'nil' value

Yep, that fixed it :P
I guess what I was looking at was a bit dated.
Thanks for the help! I'll assume that the rest will work the same and I'll come back here if I was wrong.
Thanks again :)
by 10$man
Mon Jun 10, 2013 6:04 pm
Forum: Support and Development
Topic: LUBE Server 'nil' value
Replies: 2
Views: 1095

LUBE Server 'nil' value

Hello everyone. I've been trying to implement LUBE into my game and I can't seem to figure this out. I've never really used libraries in Love2d so please bear with me :P Alright, so here's my code as broken down as it gets. There error I'm receiving is "Attempt to call 'server', A nil value" and thi...
by 10$man
Thu Apr 18, 2013 7:12 pm
Forum: Libraries and Tools
Topic: My new IDE for Love2D comming soon
Replies: 12
Views: 3707

Re: My new IDE for Love2D comming soon

Why not make a post about it once you actually made it or at least have something to show? Agreed. It's cool that you want to make an IDE, but Vaporware will give you a bad name. Since you've done this, I would strongly recommend that you give steady updates on progress so that everyone knows that ...
by 10$man
Wed Apr 17, 2013 8:19 pm
Forum: Games and Creations
Topic: A blood splatting effect demo (now with animated chicks !)
Replies: 9
Views: 4016

Re: A blood splatting effect demo

I guess, in my humble opinion, I would say that each stream of blood is a bit thick. Maybe try to have more thin streams of blood and as someone already mentioned, droplets of blood that would shoot out larger angles than the streams. To me, it looks like there is more blood coming from the Love Cir...
by 10$man
Tue Apr 09, 2013 12:17 am
Forum: Support and Development
Topic: Camera following sprite.
Replies: 6
Views: 1827

Re: Camera following sprite.

Honestly, just use the HUMP library: https://www.love2d.org/wiki/HUMP It will save you so much time and effort; getting camera transforms right can be a massive pain in the ass. In HUMP you just set the camera x,y and do camera:attach() / camera:detach() when drawing non-ui stuff. :ehem: Try this o...
by 10$man
Sun Feb 24, 2013 10:01 pm
Forum: Games and Creations
Topic: [minigame] Circular Pong
Replies: 12
Views: 2681

Re: [minigame] Circular Pong

If you had looked inside the code you would have seen : function love.update(dt) -- platform moving ? if platform.pushLeft then platform.omega = platform.omega + platform.acc*dt elseif platform.pushRight then platform.omega = platform.omega - platform.acc*dt end platform.angle = platform.angle + pl...