Search found 30 matches

by klembot
Thu May 22, 2014 3:45 pm
Forum: General
Topic: Distributing binaries (again)
Replies: 7
Views: 1441

Re: Distributing binaries (again)

You might want to look at Squish. It does obfuscate code if you want that, but you can also just minify your code to cut out comments.
by klembot
Tue Sep 10, 2013 1:08 am
Forum: Games and Creations
Topic: Camp Keepalive Released
Replies: 4
Views: 1718

Re: Camp Keepalive Released

Hmmm.... not sure yet what the cause of that is. I think it's the blue dot without a camper, not pulling the camper per se, that's where things are going wrong.
by klembot
Mon Sep 09, 2013 5:10 pm
Forum: Games and Creations
Topic: Camp Keepalive Released
Replies: 4
Views: 1718

Camp Keepalive Released

At long last, the game that we first released a demo for back in February is out! Camp Keepalive is a turn-based strategy game whose goal is to guide wayward campers back to the cabin at the center of the map before monsters devour them. We built out 27 levels in all, with variations in terrain and ...
by klembot
Wed Jun 12, 2013 5:16 pm
Forum: Support and Development
Topic: Trying to narrow down a sound bug
Replies: 1
Views: 724

Trying to narrow down a sound bug

I think I'm running into an audio bug in Love but it's been really hard to reduce it down to a simple test case. Here's the best I've got thus far: soundtest.love This loops through a list of songs that are streamed from disk. While a song is playing, shorter sounds are played at intervals, either a...
by klembot
Thu Jun 06, 2013 4:21 pm
Forum: General
Topic: 0.9.0?
Replies: 10
Views: 4338

Re: 0.9.0?

Ok -- I need to make sure it's actually a LOVE bug, though. Basically I'm trying to play a bunch of songs in sequence, pausing a little bit between each one. Right now I'm doing it by checking isStopped() on the sound on every frame to see when a song finishes, but I had to give it a little leeway b...
by klembot
Thu Jun 06, 2013 1:30 pm
Forum: General
Topic: 0.9.0?
Replies: 10
Views: 4338

Re: 0.9.0?

Is the sound bug in the tracker? I did a quick search but couldn't find it. Just curious because I'm troubleshooting a sound-related bug in some code running on 0.8 where a long, streaming sound will skip.
by klembot
Wed Feb 13, 2013 6:35 pm
Forum: Games and Creations
Topic: Camp Keepalive (demo)
Replies: 7
Views: 2670

Re: Camp Keepalive (demo)

Thanks, that is really thoughtful feedback. Keepalive mode is basically a survival mode -- the goal is just to save as many campers as you can before 5 campers or all of your counselors die, and as such is undirected. We'll probably add a real high score table in the final release. I'm sort of surpr...
by klembot
Wed Feb 13, 2013 3:29 am
Forum: Games and Creations
Topic: Camp Keepalive (demo)
Replies: 7
Views: 2670

Camp Keepalive (demo)

http://twofoldsecret.com/campkeepalive/screenshot_small.jpeg We just put out a demo of Camp Keepalive, a turn-based strategy game themed around 80's horror movies. The goal is to shepherd hapless campers to the safety of their cabin before a variety of monsters eat them. You control a team of couns...
by klembot
Thu Jan 24, 2013 3:26 pm
Forum: Libraries and Tools
Topic: Zoetrope, a starter kit for LOVE
Replies: 46
Views: 21421

Re: Zoetrope, a starter kit for LOVE

None so far as I know :)

But I'm sure there are limits I'm not thinking of. In general, you should be able to load any number of tile and object layers.
by klembot
Mon Dec 03, 2012 3:24 pm
Forum: Libraries and Tools
Topic: Zoetrope, a starter kit for LOVE
Replies: 46
Views: 21421

Re: Zoetrope, a starter kit for LOVE

I released version 1.3 last night -- here's the changelog , but mainly this release overhauls timers and tweens to be simpler to use. I've also put together a swank new web site (if I do say so myself) and created a discussion group for people to get help and share their projects... ModernPixel, sor...