Search found 36 matches

by hdon
Thu Feb 18, 2010 4:34 am
Forum: General
Topic: Help on getting started with a hex base game
Replies: 5
Views: 3120

Re: Help on getting started with a hex base game

I am thinking of trying my hand at a hex based tbs game which i should be able to handle... Alternatively if any of you have tried anything like this, can you give me some sage? An expanse of hexagonal cells defines an identical pattern of cellular interconnects as a "brick" pattern. Each brick is ...
by hdon
Fri Mar 27, 2009 2:48 am
Forum: Support and Development
Topic: Are there plans to enlarge "image" with more functions?
Replies: 5
Views: 1271

Re: Are there plans to enlarge "image" with more functions?

I'm wondering why there isn't the possibility to draw on a backbuffer first. AFAICT, you always draw to the back buffer. Then LÖVE swaps the buffers for you automatically upon return from your draw() function. Are there plans to make it possible to create and edit images? That would be nice for ima...
by hdon
Fri Mar 27, 2009 2:38 am
Forum: Libraries and Tools
Topic: DEVötiön IDE (Now available for Download!)
Replies: 50
Views: 23406

Re: DEVötiön IDE

Brother Erryn wrote:Went there, tried that...no MonoDevelop, only a command-line compiler. I really don't want to repeatedly run via command line to validate it compiles in Mono. :)
It's only two keystrokes. If you need, I can make you an application with one button that will do the check for you.
by hdon
Sun Mar 22, 2009 5:01 am
Forum: General
Topic: Idea - Distorting Sprites
Replies: 31
Views: 7931

Re: Idea - Distorting Sprites

when it comes to it, if i need to do 2D on a pc love is a most favorable option, if I want to write an app, I go elsewhere, if I get into 3d ill choose something else, its no big thing I'm glad you're so satisfied without the graphical features other 2D game programmers want from LÖVE. It's very co...
by hdon
Sat Mar 21, 2009 9:38 pm
Forum: General
Topic: Idea - Distorting Sprites
Replies: 31
Views: 7931

Re: Idea - Distorting Sprites

mike wrote:Opening the gate to let in the dogs of 3D would just overcomplicate things and shift development focus away from 2D.
I've responded to this several times, and people keep reiterating this idea that it will complicate LÖVE.

Does anyone here actually care to respond to my orthogonal API thesis?
by hdon
Sat Mar 21, 2009 9:36 pm
Forum: Support and Development
Topic: (help) how do you compile your game to be a double click exe
Replies: 22
Views: 6862

Re: (help) how do you compile your game to be a double click exe

What are you trying to say? I think he's saying you can substitute the Windows executable for the corresponding ".love" ZIP archive. I don't know for sure, but if ZIP is anything like the compression formats I'm familiar with, they're fairly tolerant of having extra junk in the file that isn't rele...
by hdon
Sat Mar 21, 2009 5:32 pm
Forum: Support and Development
Topic: I need more sleep.
Replies: 6
Views: 5037

Re: I need more sleep.

bartbes wrote:\c = carriage return
\r = carriage return
by hdon
Sat Mar 21, 2009 4:03 pm
Forum: General
Topic: Is LÖVE really necessary?
Replies: 54
Views: 17032

Re: Is LÖVE really necessary?

SiENcE wrote:Nobody loses thier head, just because of one File.
I do.
by hdon
Sat Mar 21, 2009 4:01 pm
Forum: General
Topic: creating a world
Replies: 4
Views: 1225

Re: creating a world

bartbes wrote:
hdon wrote:I believe the current advice for Box2D users is to tease out any nuances in your game's physics by adjusting the scale however you like.
It is, but this all gives you wrong values for draw functions. So, use pixels, or CAMERA.
:roll:
by hdon
Sat Mar 21, 2009 3:11 pm
Forum: General
Topic: creating a world
Replies: 4
Views: 1225

Re: creating a world

OK,i got a question about creating a physical world: whats the size measured in?Pixels or something else? Currently: pixels I believe the current advice for Box2D users is to tease out any nuances in your game's physics by adjusting the scale however you like. Some LÖVE people suggest using CAMERA ...