Search found 34 matches

by racarate
Fri Dec 13, 2013 8:51 pm
Forum: Support and Development
Topic: Problems unpacking my game
Replies: 14
Views: 4190

Re: Problems unpacking my game

Thanks again! It's working perfectly now.
by racarate
Fri Dec 13, 2013 5:30 pm
Forum: Support and Development
Topic: Problems unpacking my game
Replies: 14
Views: 4190

Re: Problems unpacking my game

Ah, thanks! Is this also the version of LOVE 0.8.0 that is linked from the main page?
by racarate
Fri Dec 13, 2013 5:07 pm
Forum: Support and Development
Topic: Problems unpacking my game
Replies: 14
Views: 4190

Re: Problems unpacking my game

Ok, looks like this is the problem we are running into:

viewtopic.php?f=3&t=74372#p156377

It's weird that it only manifests itself for locally-zipped-up-games and other people's LOVE files work fine.

What is the accepted workaround for this?
by racarate
Fri Dec 13, 2013 4:41 pm
Forum: Support and Development
Topic: Problems unpacking my game
Replies: 14
Views: 4190

Re: Problems unpacking my game

Hey gang, I'm helping out Knodd with this and I'm a bit stumped myself. I've used LOVE for a while, and I've not seen this situation before. It's like this: 1. We zipped up the directory and renamed it to .love 2. Running the love file from the command line *works* (by typing /Applications/love.app/...
by racarate
Tue Aug 13, 2013 9:47 pm
Forum: Support and Development
Topic: Dual Mice
Replies: 17
Views: 3538

Re: Dual Mice

by racarate
Mon Mar 18, 2013 1:13 am
Forum: Support and Development
Topic: Circular Confusion
Replies: 3
Views: 1463

Circular Confusion

So, I'm trying to use LOVE to reproduce some figures in my geometry book and I can't understand what's going on with love.graphics.arc. It seems like it draws a segment, that is a piece of pie. I thought that setting radius to zero might make it draw just the arc, but no luck. Is there any way to dr...
by racarate
Tue Nov 06, 2012 1:27 am
Forum: Support and Development
Topic: Extending LÖVE
Replies: 6
Views: 1225

Re: Extending LÖVE

Ah, it was worth a shot -- thanks for pointing me to the right place in the docs, though!

Also you totally got my hopes up with "watch", I thought there was a Lua movie for this sort of thing. :)
by racarate
Mon Nov 05, 2012 2:39 am
Forum: Support and Development
Topic: Extending LÖVE
Replies: 6
Views: 1225

Extending LÖVE

Hi gang! Forgive me if this is someplace obvious, but is there a tutorial on extending LÖVE? It's been a long time since I wrote a C function and exposed it out to the LUA runtime and I can't quite remember all the steps. Specifically, I'm trying to make a function love.getTouchpoints() that will re...
by racarate
Tue Sep 04, 2012 9:24 pm
Forum: Support and Development
Topic: Rough Lines vs. Smooth Lines
Replies: 2
Views: 1241

Re: Rough Lines vs. Smooth Lines

Awesome, thanks for the background. Reading LOVE source always teaches me something new.
by racarate
Tue Aug 28, 2012 2:38 pm
Forum: Support and Development
Topic: Scaling + Tiled Spritesheet = Seams?
Replies: 2
Views: 889

Re: Scaling + Tiled Spritesheet = Seams?

Ok, thanks for the help. Setting "nearest" fixed it right up!


-Nick