Search found 679 matches

by Ref
Sun May 05, 2019 12:34 am
Forum: Support and Development
Topic: Is there a way of saving and loading files from anywhere?
Replies: 13
Views: 991

Re: Is there a way of saving and loading files from anywhere?

As posted before, you could always do the following. -- ***** Load/Save from Anywhere on Computer ***** -- To use, wrap 'filename' with 'mount'. -- for filename = 'D:/Scripts/Love/test.png' -- Load Example: love.graphics.newImage( mount( filename ) ) -- Save Example: id:encode('png', mount( filename...
by Ref
Thu May 02, 2019 2:59 am
Forum: General
Topic: Free Music / SFX Resource - Over 1800 Tracks
Replies: 283
Views: 121215

Re: Free Music / SFX Resource - Over 1800 Tracks

Why is this always posted in two places - General and Libraries?
by Ref
Sun Apr 21, 2019 2:50 pm
Forum: General
Topic: Depth buffer and slanted sprites?
Replies: 14
Views: 6736

Re: Depth buffer and slanted sprites?

Gee!
Didn't know life was really this complex.
For those who don't know what they are talking about (like me), this is an example of what they think is very inefficient (and probably off topic).
Be interest in seeing what they come up with.
by Ref
Sat Apr 20, 2019 2:25 pm
Forum: Support and Development
Topic: How to create dashed (dotted) line? [SOLVED]
Replies: 1
Views: 4582

Re: How to create dashed (dotted) line?

Don't know about best but will give you a starting point.
by Ref
Fri Mar 29, 2019 3:37 pm
Forum: General
Topic: allow mounting argument paths.
Replies: 7
Views: 4130

Re: allow mounting argument paths.

For just playing around on windows I use the simple mount function to get around Love's file restrictions. mount = function( name ) local ffi = require( 'ffi' ) local lv = ffi.load( 'love' ) ffi.cdef[[ int PHYSFS_mount(const char *newDir, const char *mountPoint, int appendToPath); ]]; ffi.cdef[[ int...
by Ref
Sun Dec 30, 2018 2:09 am
Forum: Support and Development
Topic: [SOLVED] What i can do to make my gui look like this?
Replies: 7
Views: 1268

Re: [SOLVED] What i can do to make my gui look like this?

I'm sure pgimeno will say I'm off track again but wouldn't this be close enough - a simple semi-transparent rectangle?
by Ref
Sat Nov 24, 2018 4:15 pm
Forum: Support and Development
Topic: Move object to mouse (stuttering)
Replies: 7
Views: 1209

Re: Move object to mouse (stuttering)

Sounds like over kill to me.
I like:

Code: Select all

x, y 	= (mx-x) / delay + x, (my-y) / delay + y
If delay is set to something like 6, you get a nice smooth movement to the mouse coords (mx,my).
by Ref
Mon Sep 03, 2018 11:48 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 312
Views: 113521

Re: Share a Shader!

Ops! Old version now updated to 11.1
Best
by Ref
Mon Sep 03, 2018 9:03 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 312
Views: 113521

Re: Share a Shader!

Doesn't seem to be too much interest in this topic.
I'm still amazed at what people can do with them.

(ESC to exit)
by Ref
Fri Jul 13, 2018 10:37 pm
Forum: Support and Development
Topic: Indexed 16 colour palette simulation?
Replies: 23
Views: 3946

Re: Indexed 16 colour palette simulation?

Hey pgimeno! Late to the party but probably missing the point. Can do the same thing as your example without a shader. local palette = {{0, 0, 0, 1}, {0, 0, .7, 1}, {.7, 0, 0, 1}, {.7, 0, .7, 1}, {0, .7, 0, 1}, {0, .7, .7, 1}, {.7, .7, 0, 1}, {.7, .7, .7, 1}, {.3,.3,.3, 1}, {0, 0, 1, 1}, { 1, 0, 0, ...