Not bad, but a couple of issues:
The little smileys seem to have no purpose, and enemies seem pointless since touching them kills them. What causes the little smileys to die also seems unpredictable.
Search found 12 matches
I think you can turn off gzip, though.osgeld wrote:http://lua-users.org/wiki/BaseSixtyFour
course it doesnt get you far with tiled maps since the data is in both base64 and gzipped
tiled uses base64 encoding which is pretty simple to decode, but the gzip compression has been abit more elusive within the lua/love world mappy on the other hand is a tad bit easier to read, but it seems much more difficult to make it mean something, due to its chunk structure and basicly nill doc...
Is there a way I can use a tile editing program to export a simple 2D array containing tile numbers to place in a map? It seems like every tile editor I use likes to either 64-bit encode map data or put it in an unnecessarily bloated array, containing labels all over. For example, say that tile 0 is...
- Tue Apr 07, 2009 11:01 pm
- Forum: General
- Topic: Platform Engine - A Few Thoughts
- Replies: 12
- Views: 3541
A simple solution that works for me. Instead of defining every peice of ground in your world, just define a part of the player character which should be treated as the feet. So add a small extra shape to the body at the bottom of the character, and code your collision callback so jumping can only h...
- Tue Apr 07, 2009 10:51 pm
- Forum: General
- Topic: Is LOVE being able to use only 1byte font?
- Replies: 15
- Views: 5339
Ok, let me try to understand what you're saying: Read a massive font-file for massive glyph usage (like Japanese characters or every variaton of OØÖÓ...) Make OpenGL textures of some of the glyphs, but not all Change which glyphs are textured in real-time, based on the history of usage of those gly...
- Tue Apr 07, 2009 10:47 pm
- Forum: Libraries and Tools
- Topic: Simple Image Lib (lImage)
- Replies: 5
- Views: 1353
I think you should add a function to change drawing order of sprites. Quite frankly, this would be much easier than putting them into a table and foreaching them.