Search found 5 matches
- Wed May 16, 2012 8:24 pm
- Forum: Support and Development
- Topic: Tile-based Collisions: getting stuck
- Replies: 14
- Views: 8874
Re: Tile-based Collisions: getting stuck
Sorry for another question related to hardoncollider, but is it a good idea to add parent references to each hardoncollider shape? For example, if I created a shape for the player, I would add a reference to the shape that points to the player's table. If the player's shape were to collide with anot...
- Wed May 16, 2012 6:09 pm
- Forum: Support and Development
- Topic: Tile-based Collisions: getting stuck
- Replies: 14
- Views: 8874
Re: Tile-based Collisions: getting stuck
I don't think this can be used to find out from which direction you collided, but what direction you must move to solve the collision, regardless of how the collision occurred. Please correct me if I'm wrong, but that's what appeared to be happening when I tried to use it.
- Mon May 14, 2012 9:08 pm
- Forum: Support and Development
- Topic: Tile-based Collisions: getting stuck
- Replies: 14
- Views: 8874
Re: Tile-based Collisions: getting stuck
Thanks for the comments. I don't find box2d overly complicated, but the matter of processing power requirements is worth worrying about. I may eventually go back as things pan out, but I'm giving HardonCollider a shot. Anyways, is there a way for HC to detect the direction a collision occurred? For ...
- Mon May 07, 2012 10:48 pm
- Forum: Support and Development
- Topic: Tile-based Collisions: getting stuck
- Replies: 14
- Views: 8874
Re: Tile-based Collisions: getting stuck
I've looked into HardonCollider but I've run into another issue. Since the map is tile based, each tile is it's own shape. When the player is touching two tiles at once, it gets pushed up to much and bounces. Is there any work around for this? The only way around it that I can find is to use Tiled o...
- Mon May 07, 2012 8:38 pm
- Forum: Support and Development
- Topic: Tile-based Collisions: getting stuck
- Replies: 14
- Views: 8874
Tile-based Collisions: getting stuck
I'm currently using Tiled with Advanced Tile Loader for maps for a simple platforming game. I'm using the default LOVE physics engine to create a body for each solid tile. The player object successfully collides with solid tiles and, for the most part, everything seems to be working well. The proble...