Search found 125 matches

by Sparx
Tue Oct 06, 2009 8:24 pm
Forum: Libraries and Tools
Topic: LoveUI for love 0.6.0
Replies: 18
Views: 10996

Re: LoveUI for love 0.6.0

Thanks for this!

I'm lokking for a version in which the shading of buttons scrollbars etc is drawn correctly..
by Sparx
Wed Sep 30, 2009 5:39 pm
Forum: General
Topic: Love file protection...?
Replies: 10
Views: 4484

Re: Love file protection...?

AFAIK there is no effective way of protecting the sourcecode.
It is possible to create a windows executable by just adding the .love file to the end of the love executable.. but still a veryvery poor protection of sourcecode
by Sparx
Wed Sep 30, 2009 1:49 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 39207

Re: 0.6.0 Update

I am using io.lines and io.open ..... it still works, but has a different working directory or something like that, I want it to have the working directory of the .love file beeing executed.... how do i get this path?
by Sparx
Wed Sep 30, 2009 11:35 am
Forum: Libraries and Tools
Topic: LoveUI for Love 0.5.0
Replies: 118
Views: 25018

Re: LoveUI... has button, Textfield, tableView

thanks so far..
The gui looks a bit more simple but enough to start porting my game to 0.6.0
You should fix line 229 of LoveUITableView.lua....
by Sparx
Tue Sep 22, 2009 3:18 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 39207

Re: 0.6.0 Update

Haha.. sorry for misspelling.. i translated the message from german to english, hope it's the right trabslation....
by Sparx
Tue Sep 22, 2009 9:44 am
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 39207

Re: 0.6.0 Update

I had some fun with my computer tonight so i had to format...
Now that i have a fresh WinXP up and running the latest love build doesn't seem to run

Code: Select all

The application could not be initialized corretcly.
Does anyone know what to do about it?
by Sparx
Mon Sep 21, 2009 4:34 pm
Forum: Libraries and Tools
Topic: LoveUI for Love 0.5.0
Replies: 118
Views: 25018

Re: LoveUI... has button, Textfield, tableView

h there, I want to start porting my game to 0.6.0(testing on the snapshots) but LoveUI isn't ported yet. I tried doing that myself but there is no comming through for me.... I'd love to see a version runing on a snapshot of 0.6.0 so that i could start porting my game to have it as close as possible ...
by Sparx
Thu Jul 23, 2009 11:28 am
Forum: Games and Creations
Topic: NONAME 0.0.0.0.1
Replies: 14
Views: 6212

Re: NONAME 0.0.0.0.1

I like your progress so far, the gameplay could be cool I think however, I suppose you will like this, just a little 5-mins concept art I made just because I like this little thing... Damn that's great. I would want it exaclty that way. I thougth about keeping the gfx as simple and comiclike as pos...
by Sparx
Wed Jul 15, 2009 1:53 pm
Forum: Games and Creations
Topic: FlyCatch v0.0.3
Replies: 14
Views: 3316

Re: FlyCatch v0.0.2

The flys try to get away as far as possible....
I made it to level ... don't know what without doing anything, because the flies don't realize that if the fly away from me and reach the border just end up on the other side (me waiting..) just put the frog perfectly in one corner and wait....
by Sparx
Tue Jul 14, 2009 12:18 pm
Forum: Libraries and Tools
Topic: LoveUI for Love 0.5.0
Replies: 118
Views: 25018

Re: LoveUI... has button, Textfield, tableView

Found the problem:
I couldn't out "aContext:plugin();" out of the load function of my menu somehow... everytime it was loaded it put more chars...
Now I loaded the load draw update keypressed functions BEFORE the statemanager loads the states... very important