Search found 46 matches

by conroy
Sun Jan 26, 2014 9:28 pm
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 27860

Re: StackMachine: Build pipline for LÖVE games

That looks pretty cool! I was wondering though, what about a .love download? I'm excited to announce support for generating .love downloads! This means that StackMachine now supports Linux, OS X, and Windows. The .love downloads have all the same features as the Windows and OS X executables. They a...
by conroy
Sun Jan 26, 2014 9:22 pm
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 27860

Re: StackMachine: Build pipline for LÖVE games

Zarty55 wrote:The e-mail you receive for resetting the password goes to a link that goes to a "invalid page".
Sorry about that. I've just pushed a fix. Try again and it will all work.
by conroy
Sat Jan 25, 2014 2:13 am
Forum: General
Topic: New löve jam?
Replies: 10
Views: 8821

Re: New löve jam?

Anyone else doing Global Game Jam? I'm at the SF location. Come say hi!
by conroy
Sat Jan 25, 2014 2:13 am
Forum: General
Topic: New löve jam?
Replies: 10
Views: 8821

Re: New löve jam?

Anyone else doing Global Game Jam? I'm at the SF location. Come say hi!
by conroy
Wed Jan 22, 2014 11:30 pm
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 27860

Re: StackMachine: Build pipline for LÖVE games

jjmafiae wrote:Will this support android at some point?
None at the moment, mainly because I'm not familiar with the Android LOVE port. I'll read up on it today and see how difficult it will be to automate the APK creation process.
by conroy
Wed Jan 22, 2014 3:07 am
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 27860

Re: StackMachine: Build pipline for LÖVE games

Hey everybody, I'm excited to announce that StackMachine now supports custom icons, splash screens, and release versions. You can upload any icon or splash screen that you'd like. Many of you also wanted to choose the version number for a specific release, so I added that as well.

Happy Hacking!
by conroy
Thu Jan 16, 2014 9:59 pm
Forum: Libraries and Tools
Topic: Glove: LÖVE Compatibility Library
Replies: 16
Views: 8967

Re: Glove: LÖVE Compatibility Library

You can do this to use renamed functions in both versions without mass-changing game code: love.filesystem.mkdir = love.filesystem.mkdir or love.filesystem.createDirectory lovefilesystem.createDirectory = love.filesystem.createDirectory or love.filesystem.mkdir (or you could do a more 'thorough' ch...
by conroy
Thu Jan 16, 2014 8:20 pm
Forum: Libraries and Tools
Topic: Glove: LÖVE Compatibility Library
Replies: 16
Views: 8967

Re: Glove: LÖVE Compatibility Library

Sounds interesting, but this seems more useful for things that changed behaviour, not names. Why is turning love.filesystem.mkdir into glove.filesystem.mkdir easier than love.filesystem.createDirectory (considering you first need to find all occurrences of mkdir anyway)? For a very simple reason: y...
by conroy
Wed Jan 15, 2014 6:27 pm
Forum: Libraries and Tools
Topic: Glove: LÖVE Compatibility Library
Replies: 16
Views: 8967

Glove: LÖVE Compatibility Library

https://love2d.org/imgmirrur/ziiJIX6.png Glove is a LOVE 0.8 and 0.9 compatibility library. It provides utility functions for smoothing over the differences between LOVE versions with the goal of writing Lua and LOVE code that is compatible on both versions. Glove is a single Lua file, so it's easy...
by conroy
Sat Jan 04, 2014 2:58 am
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 27860

Re: StackMachine: Build pipline for LÖVE games

I would really like to use my own release version numbers. You're not the only one. This is going to the top of the list (as it's a pretty easy feature to add). I think that it would make more sense not to include the version number in the name of the zip produced by SM. It is confusing to download...