Search found 5 matches

by Number-41
Mon May 28, 2012 7:37 pm
Forum: Support and Development
Topic: How to limit my frames per second?
Replies: 15
Views: 15109

Re: How to limit my frames per second?

I don't want to cap accurately (if that means a matter of 5 or 6 fps), I just want a clear way on how to reduce it to around 50. Which none of the above methods (or the one on the wiki) do (though thanks for the quick replies :) ). Also the wiki says that it doesn't support that function anymore in ...
by Number-41
Mon May 28, 2012 6:38 pm
Forum: Support and Development
Topic: How to limit my frames per second?
Replies: 15
Views: 15109

Re: How to limit my frames per second?

getFPS() tells me the same thing. I got my method from the wiki.
by Number-41
Mon May 28, 2012 4:47 pm
Forum: Support and Development
Topic: How to limit my frames per second?
Replies: 15
Views: 15109

Re: How to limit my frames per second?

If I limit it to 60, Fraps still tells me it's around 300.
by Number-41
Mon May 28, 2012 2:54 pm
Forum: Support and Development
Topic: How to limit my frames per second?
Replies: 15
Views: 15109

Re: How to limit my frames per second?

So dt is not something that provides information, but rather something you force to take certain values (which the love.run() function uses to actually cap your FPS)?

Also while we're at it: how would I "add" my current view to the previous one? (so I can see traces of points drawn)
by Number-41
Mon May 28, 2012 12:26 pm
Forum: Support and Development
Topic: How to limit my frames per second?
Replies: 15
Views: 15109

How to limit my frames per second?

I tried the example code from the WIKI but when I run love.graphics.getFPS(), it halves (from ~900 to ~490). I searched for any similar threads but they provided not really an answer. I read it might be an integer multiple of 60, but then how do I get my actual fps? function love.update(dt) if dt <=...