Search found 4 matches

by Yolo
Fri Jun 01, 2012 12:27 am
Forum: Support and Development
Topic: Help: Dragon Language Translator - buttons and stuff
Replies: 7
Views: 1811

Re: Help: Dragon Language Translator - buttons and stuff

Is it possible for me to use that DragonLanguageTranslator.lua function in the main.lua, or do I have to copy and paste the whole function in that script in put it in the main.lua? Sure is! Assuming main.lua and DragonLanguageTranslator.lua are in the same folder, putting... require "DragonLanguage...
by Yolo
Thu May 31, 2012 11:10 pm
Forum: Support and Development
Topic: Help: Dragon Language Translator - buttons and stuff
Replies: 7
Views: 1811

Re: Help: Dragon Language Translator - buttons and stuff

Nevermind. I fixed it. Thank you.

And another thing:

Is it possible for me to use that DragonLanguageTranslator.lua function in the main.lua, or do I have to copy and paste the whole function in that script in put it in the main.lua?
by Yolo
Thu May 31, 2012 11:06 pm
Forum: Support and Development
Topic: Help: Dragon Language Translator - buttons and stuff
Replies: 7
Views: 1811

Re: Help: Dragon Language Translator - buttons and stuff

*Smacks myself in the face for absent-minding-ly adding the quotes for the word false*

Wow, I didn't even catch myself do that. How much should I make the y value lower? And you mean the " love.graphics.print("hello",10,400) " part?
by Yolo
Thu May 31, 2012 9:54 pm
Forum: Support and Development
Topic: Help: Dragon Language Translator - buttons and stuff
Replies: 7
Views: 1811

Help: Dragon Language Translator - buttons and stuff

Okay, so this is what I want to create: I am trying to make a recreational application (hard to consider it a game) and what it does is to use this giant dictionary of english to dragon language words. You type in a sentence, and then you press the button "Translate". The game tries to convert as ma...