Search found 221 matches

by paulclinger
Sun Dec 09, 2018 12:19 am
Forum: Support and Development
Topic: Animation out of sync?
Replies: 7
Views: 2239

Re: Animation out of sync?

> I know they aren't but I can't find the code stepping in zerobrane studio, if you can help me find it I can try to check some variable indexes over animation time to find out where the problem is. It's available in `Project | Step Into/Over` menu (F10/Shift-F10). You can also use the icons on the ...
by paulclinger
Mon Jul 23, 2018 6:40 pm
Forum: Support and Development
Topic: SSL, HTTPS in Love2D
Replies: 13
Views: 3136

Re: SSL, HTTPS in Love2D

One more thing; you MAY want to use my hack for ssl.lua to load the dependencies you need (otherwise you may be loading libeay32.dll and ssleay32.dll from a different location, which may be 32bit or incompatible with ssl.dll): https://github.com/pkulchenko/ZeroBraneStudio/blob/master/lualibs/ssl.lua...
by paulclinger
Mon Jul 23, 2018 6:34 pm
Forum: Support and Development
Topic: SSL, HTTPS in Love2D
Replies: 13
Views: 3136

Re: SSL, HTTPS in Love2D

@Spar, I compiled luasec for x64 on Windows with openssl 1.0.2o version; it's available here (along with luasocket also compiled for x64): https://download.zerobrane.com/misc/luasec-0.6-openssl-1.0.2o-luasocket-3.0-win64.zip I'm also updating the build scripts for ZeroBrane Studio, so you can use th...
by paulclinger
Mon Jul 23, 2018 12:05 am
Forum: Support and Development
Topic: SSL, HTTPS in Love2D
Replies: 13
Views: 3136

Re: SSL, HTTPS in Love2D

>Error: error loading module 'ssl' from file '.\ssl.dll':
> %1 is not a valid Win32 application.

This likely means that you are loading binaries from ZeroBrane Studio (which are 32bit) from a 64bit application.
by paulclinger
Tue Jan 23, 2018 6:24 pm
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.70 is released
Replies: 5
Views: 1833

Re: ZeroBrane Studio Lua IDE v1.70 is released

> What is the best way to set up ZB so I can select the nightly-build of 0.11 as an alternative to stable 0.10.2? Ideally the 0.11 would appear in the project interpreter option so 0.11 can be used on a project by project basis. @MachineCode, I think the easiest way is to probably copy interpreters/...
by paulclinger
Sat Dec 02, 2017 8:14 pm
Forum: Support and Development
Topic: Why am I getting this error in Zerobrane Studio ?
Replies: 4
Views: 1223

Re: Why am I getting this error in Zerobrane Studio ?

This issue has been fixed in the repository: https://github.com/pkulchenko/ZeroBrane ... issues/837; thanks for the reporting. Paul.
by paulclinger
Sat Dec 02, 2017 3:19 am
Forum: Support and Development
Topic: Why am I getting this error in Zerobrane Studio ?
Replies: 4
Views: 1223

Re: Why am I getting this error in Zerobrane Studio ?

I see where this happens, but I have not been able to reproduce this issue so far. This probably has something to do with WHAT you are typing, so having some further details here or in the ticket you opened will help. Thanks.
by paulclinger
Tue Nov 21, 2017 5:16 pm
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.70 is released
Replies: 5
Views: 1833

ZeroBrane Studio Lua IDE v1.70 is released

Hi All, I'm pleased to announce the release of ZeroBrane Studio Lua IDE v1.70. As I skipped the announcement of some of the earlier releases, I'll include the updates in them in this announcement. The changes include updated LÖVE API for 0.10.2, added support for syntax highlighting and folding for ...
by paulclinger
Mon Mar 27, 2017 2:46 am
Forum: Support and Development
Topic: Best way of viewing a table's contents? [SOLVED]
Replies: 3
Views: 1179

Re: Best way of viewing a table's contents? [SOLVED]

So i've been recently messing around again with Love2D, and I was wondering, what's the best way of viewing a table's content? I this case, what i mean is, you have a table. You don't know how deep it goes, how many tables within it has, and the fields it contains (such as "x", or "name", for examp...
by paulclinger
Mon Mar 13, 2017 5:18 am
Forum: Support and Development
Topic: Zerobrane Love2d debugger error: attempt to index global 'love' (a nil value)
Replies: 4
Views: 1864

Re: Zerobrane Love2d debugger error: attempt to index global 'love' (a nil value)

Trying to quickly run some Love2d codes in the local console in Zerobrane I've already set project > lua interpreter > Love2d. What am I missing? @inging, you can't run Love code in Local console in ZBS as it's executed by the same interpreter that runs the IDE itself, which doesn't know anything a...