Search found 362 matches

by mike
Sat Nov 26, 2011 4:11 pm
Forum: Games and Creations
Topic: Ninja vs. Samurai
Replies: 39
Views: 13479

Re: Ninja vs. Samurai

Could you correct the requires so that it'll run in 0.8.0? Sure thing. I do believe I've caught them all. I just want to say that I gave a look at the code of this project and was greatly impressed. I liked a lot what I saw. I learned a lot about lua and LÖVE while building the game so you can sort...
by mike
Mon Nov 07, 2011 1:27 pm
Forum: Games and Creations
Topic: Ninja vs. Samurai
Replies: 39
Views: 13479

Re: Ninja vs. Samurai

Robin wrote:I now added 6 extra levels, they are in levels/robin. They are all winnable.
Those were some nice looking levels. Took me a while to finish them, but I'm not sure the game really can be very difficult.
by mike
Sun Nov 06, 2011 7:58 pm
Forum: Games and Creations
Topic: Ninja vs. Samurai
Replies: 39
Views: 13479

Re: Ninja vs. Samurai

Alright everybody, the new beta has arrived with a brand-spanking new level editor for you to pump out some levels. I would love your feedback on how things work, just keep in mind that the level editor isn't going to be a part of the first release*. Your levels are saved in the standard directory a...
by mike
Wed Oct 19, 2011 7:10 pm
Forum: Support and Development
Topic: Loading images in a thread
Replies: 6
Views: 3978

Re: Loading images in a thread

Aha, awesome. I clearly didn't RTFM. Slightly related question: is this the best way to load resources (audio/images) in a separate thread?
by mike
Wed Oct 19, 2011 6:57 pm
Forum: Support and Development
Topic: Loading images in a thread
Replies: 6
Views: 3978

Loading images in a thread

Hey guys, I'm trying to separate my image loading into a separate thread to show a nice loading screen (and perhaps be able to do some background loading at some point, whatevs). However, when I run it on my Mac (OSX Lion) I get a cryptic error: Bus error: 10 WTF? I googled the error and it seems to...
by mike
Mon Oct 17, 2011 3:41 pm
Forum: Support and Development
Topic: GUI Library
Replies: 7
Views: 4031

Re: GUI Library

Thanks for the advice. Goo it is. If I tweak it and make it awesome I'll let you know :D
by mike
Sun Oct 16, 2011 6:55 pm
Forum: Support and Development
Topic: GUI Library
Replies: 7
Views: 4031

GUI Library

Hey guys, does anybody have an opinion on what GUI library I should use? The wiki lists 3 separate ones and according to this thread there is another on the way and I'm confused :?
by mike
Sun Oct 16, 2011 6:51 pm
Forum: Libraries and Tools
Topic: stateful.lua
Replies: 88
Views: 18847

Re: stateful.lua

This library is really awesome and saves me the trouble of implementing a states system myself. Also, the ability to stack the states??? Brilliant! :awesome:
by mike
Sun Oct 16, 2011 6:44 pm
Forum: Libraries and Tools
Topic: TLbind 1.3 - professional controls made easy (now w/ mouse!)
Replies: 36
Views: 10825

Re: TLbind - making professional control schemes easy

This is totally awesome! I added it to my game and suddenly, as if by magic, I had gamepad support. You are a miracle worker! Questions: Is there any way to modify the control bindings outside the TLbind.lua file? Why do you do? TLbind,control = love.filesystem.load("TLbind.lua")() It breaks with th...
by mike
Wed Oct 12, 2011 2:40 pm
Forum: Games and Creations
Topic: Ninja vs. Samurai
Replies: 39
Views: 13479

Re: Ninja vs. Samurai

I very much enjoyed this game. One issue with the movement: Yes, I am aware of this. :oops: It has to do with how my pathfinding algorithm decides on where to go first, but I'm going to replace it with TLpath, which may fix these problems. And finally, interested in any "map" donations? Yes yes and...