Search found 4 matches

by Viento
Wed Jul 04, 2012 12:56 pm
Forum: Support and Development
Topic: Adding audio formats to LÖVE (NSF)
Replies: 11
Views: 23852

Re: Adding audio formats to LÖVE (NSF)

Haha, amazing support! I was just wondering if it was possible, but to actually add it to the source...wow thanks! :D I downloaded the source you linked to and fired up xcode, but I'm getting 140+ errors when I try to compile. They are mostly "XX was not declared in this scope" and "o...
by Viento
Sat Jun 30, 2012 4:07 pm
Forum: Support and Development
Topic: Adding audio formats to LÖVE (NSF)
Replies: 11
Views: 23852

Re: Adding audio formats to LÖVE (NSF)

Well, I thought that was perhaps an editor choice problem. I had the felling that good editors as http://famitracker.com/ with exporter plugins can/could output to several other formats than NSF. Try compose with MML but later load it in any other good dedicated NSF editor/player just for exporting...
by Viento
Sat Jun 30, 2012 12:33 pm
Forum: Support and Development
Topic: Adding audio formats to LÖVE (NSF)
Replies: 11
Views: 23852

Re: Adding audio formats to LÖVE (NSF)

Thanks for the reply!

As far as I know NSF can't be converted to MOD. I write NES music with MML which is then converted to assembly and compiled into the NSF format. I heard that was an NSF to MIDI converter but apparently the results are patchy and MIDI doesn't sound authentic.
by Viento
Sat Jun 30, 2012 11:44 am
Forum: Support and Development
Topic: Adding audio formats to LÖVE (NSF)
Replies: 11
Views: 23852

Adding audio formats to LÖVE (NSF)

Hi, I've been using Blitzmax as my primary coding language for a while but due to various limitations/persistent bugs I'm looking to shift to Löve. Blitzmax had a module to play NES music (NSF files) that was based on the libGME audio library . Would it be possible to add libGME support to Löve? as ...