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I've been scratching my head over this one for a bit now, and I'm stumped. I've got a background in C/C++ so fi this is something related to Lua syntax or if I'm just not seeing something, please point it out, even if it's obvious function CollisionManager:collision() local isCollide = false for i =...
- Sun May 24, 2009 2:36 pm
- Forum: Libraries and Tools
- Topic: Little Joystick and Pixel-Physics thing
- Replies: 1
- Views: 1411
Got some positive feedback, decided to keep developing this little pixelthing (whatever it turns out to be). Here's what this latest version entails: This will mostly interest the programmers as there is still a whole lot to do on the playability side of things. Escape closes the window now Joystick...