Search found 26 matches

by Volgoza
Tue Apr 15, 2014 1:16 pm
Forum: Support and Development
Topic: Question for tables and variables :3
Replies: 12
Views: 2461

Re: Question for tables and variables :3

Yes. I did it later :D

But my example sooooo good and extraordinary... and through the ass :awesome: :awesome:
by Volgoza
Tue Apr 15, 2014 9:03 am
Forum: Support and Development
Topic: Question for tables and variables :3
Replies: 12
Views: 2461

Re: Question for tables and variables :3

Hm hm. ) OOH now I see what he wants :crazy: (maybe) So close. :) I write decision before (at screenshot). I have tables (example): SomeTable = {} SomeTable_1 = {} SomeTable_2 = {} And i have talbe where i keep all my variables: MoreSomeTable = {} MoreSomeTable[1] = {name = "SomeTable"} MoreSomeTabl...
by Volgoza
Mon Apr 14, 2014 2:34 pm
Forum: Support and Development
Topic: Question for tables and variables :3
Replies: 12
Views: 2461

Re: Question for tables and variables :3

Then it will be and if the variable assignment table does not exist, then do not get anything. I already tried. Or I did not understand you. But i did: http://i.imgur.com/ykNXPAr.jpg where vv.name its - BigCrystal or SmallCrystal1 or SmallCrystal2. Understand or no? If you know, how i can get it eas...
by Volgoza
Mon Apr 14, 2014 1:42 pm
Forum: Support and Development
Topic: Question for tables and variables :3
Replies: 12
Views: 2461

Question for tables and variables :3

Hello. Someone help me. Can i use variable for function table.insert? Example: Table = {} SomeTable = {} SomeTable.var = "Table" function love.mousepressed(x, y, button) if button == "l" then table.insert (SomeTable.var, 1) end end That is to substitute the variable as the table name? Sorry for my e...
by Volgoza
Thu Jan 30, 2014 10:14 am
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 91191

Re: Love-Release. Bash script to make it easier.

Hi! Nice script, it do easy compile exe, but i have a problem. I write in console "/home/love/love-release.sh -w -v 0.8.0 /home//love/love.love" and script create in exe path form - "\home\love" and of course exe doesnt work. What i do wrong? Or i need write "/home/love/love-release.sh -w -v 0.8.0 [...
by Volgoza
Fri Nov 22, 2013 8:27 am
Forum: Support and Development
Topic: Delete chunk - love.filesystem.load
Replies: 14
Views: 4037

Re: Delete chunk - love.filesystem.load

Robin, i think, what i need can create game self, without libraries and next time used libraries. :)
by Volgoza
Thu Nov 21, 2013 12:07 pm
Forum: Support and Development
Topic: Delete chunk - love.filesystem.load
Replies: 14
Views: 4037

Re: Delete chunk - love.filesystem.load

Code: Select all

Disclaimer: I only recommend releasing and reloading resources like that when it actually takes up a lot of RAM, I don't think 60MB is really that much to keep in memory all the time.
My game takes ~200 RAM and it no more 20% out of all graphic resources... So that, it very need for me.
by Volgoza
Thu Nov 21, 2013 12:03 pm
Forum: Support and Development
Topic: Delete chunk - love.filesystem.load
Replies: 14
Views: 4037

Re: Delete chunk - love.filesystem.load

Robin, it's work. thank you very much! :)
There are libraries you can use that make using states a bit more structured.
In what sense?
by Volgoza
Thu Nov 21, 2013 11:48 am
Forum: Support and Development
Topic: Delete chunk - love.filesystem.load
Replies: 14
Views: 4037

Re: Delete chunk - love.filesystem.load

Here test file.

Left click - enter in next game mode, right click - previous game mode.

Need that after enter in first game mode - sun deleted from ram and in again i'm enter in second mode - sun again load.
by Volgoza
Thu Nov 21, 2013 11:28 am
Forum: Support and Development
Topic: Delete chunk - love.filesystem.load
Replies: 14
Views: 4037

Re: Delete chunk - love.filesystem.load

My game weighs ~60 mb...

But 1 minutes, i create test for you.