Search found 35 matches

by Uhfgood
Tue Feb 12, 2013 1:10 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 255
Views: 64960

Re: Advanced Tiled Loader - Updated to 0.12.1!

How does one currently access an object in an object layer?
by Uhfgood
Fri Feb 08, 2013 6:14 am
Forum: General
Topic: Using SciTE with LÖVE
Replies: 48
Views: 23836

Re: Using SciTE with LÖVE

Don't know if anyone is still reading this thread but I want to organize some of my source files in folders. Is there a way to get it to look for main.lua in a folder that's higher up and still allow it to run when any lua file is the current tab? for instance right now I have command.go.*.lua - so ...
by Uhfgood
Sun Feb 03, 2013 11:24 pm
Forum: Games and Creations
Topic: My Sonic-style platformer, Flash Fox
Replies: 0
Views: 911

My Sonic-style platformer, Flash Fox

Well I won't worry about uploading the love file today, maybe when I actually have a playable demo. As some of you may know I've been working on slope-related stuff for a long time, and now I'm finally getting around to making a game with it. I integrated anim8 and wrote a sort of interface "class" ...
by Uhfgood
Sat Feb 02, 2013 10:21 pm
Forum: Libraries and Tools
Topic: [Library] anim8 - An animation library - v2.3.0 released
Replies: 84
Views: 69571

Re: [Library] anim8 - An animation library - v1.2.0 released

So delays are in the range of 0 - 1?

I'm using a kind of fixed frame rate code. Approximately 60 fps. Essentially I pass 1/60 into my time. So I'm still a bit unsure. (the dt value passed to my code is usually 0.0166666)
by Uhfgood
Sat Feb 02, 2013 8:08 am
Forum: Libraries and Tools
Topic: [Library] anim8 - An animation library - v2.3.0 released
Replies: 84
Views: 69571

Re: [Library] anim8 - An animation library - v1.2.0 released

Quick question about delays (defaultDelay specifically) -- what does that number represent. Seconds? milliseconds? something else?
by Uhfgood
Tue Jan 29, 2013 9:51 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 497036

Re: What's everyone working on? (tigsource inspired)

It's just that it's pretty darn smooth and fast.
by Uhfgood
Tue Jan 29, 2013 9:26 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 497036

Re: What's everyone working on? (tigsource inspired)

Jasoco wrote:Eh, why not. Here's a little taste.



An official video will come when an official topic does. When it's ready for Prime Time™.
Wait a sec, is this made with LÖVE?
by Uhfgood
Tue Jan 29, 2013 8:15 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 255
Views: 64960

Re: Advanced Tiled Loader - Updated to 0.12.1!

Thanks for all the hard work Kadoba!
by Uhfgood
Fri Jan 25, 2013 7:04 am
Forum: Libraries and Tools
Topic: Zoetrope, a starter kit for LOVE
Replies: 46
Views: 16924

Re: Zoetrope, a starter kit for LOVE

Might take a crack at using it. I'm using the ATL right now for my maps. It's kind of choking on really large maps (Kadoba said he was going to work on it). But I might try saving a map out to a lua file and use zoetrope to read it.
by Uhfgood
Wed Jan 23, 2013 9:46 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 255
Views: 64960

Re: Advanced Tiled Loader - Updated to 0.12.0!

Thanks, I just put that code in and it works fine, so thanks again.