Search found 16 matches

by tjohnman
Mon Dec 31, 2018 12:34 pm
Forum: Games and Creations
Topic: EXO_encounter 667
Replies: 1
Views: 2031

Re: EXO_encounter 667

A very interesting mechanic. I think that with some more polish (especially in the controls department; they get a bit tiresome) this could get really good. I love puzzle + story games. By the way, before I even read your blog posts, ten seconds into the game's intro I thought "damn, this has a very...
by tjohnman
Sat Oct 10, 2015 7:27 pm
Forum: General
Topic: No Motivation...
Replies: 29
Views: 4642

Re: No Motivation...

You shouldn't look for motivation, for it is fleeting like the wind and it will fail you as soon as it goes away. You should look for discipline, for it is reliable and never ending in its fruitfulness like the grossly incandescent light from our glorious sun. Find your own sun and tame it. ULhuewf...
by tjohnman
Sat Oct 10, 2015 7:22 pm
Forum: General
Topic: Staying focused is hard.
Replies: 16
Views: 2653

Re: Staying focused is hard.

I've recently discovered at my new programming day job that I'm extremely time-efficient and productive when I know someone is depending on me or has high expectations of me. Strangely enough, just by realizing that I've found myself to be more productive when going solo. My advice is to find out th...
by tjohnman
Sat Feb 07, 2015 10:48 pm
Forum: General
Topic: Proximity Detection of an Obejct
Replies: 2
Views: 894

Re: Proximity Detection of an Obejct

Here is some reading on the subject in case you want to try to go further. Don't be scared by the terminology, it's very simple concepts.
http://buildnewgames.com/broad-phase-co ... detection/
by tjohnman
Sat Feb 07, 2015 10:46 pm
Forum: Ports
Topic: cheap quad core arm device
Replies: 4
Views: 3126

Re: cheap quad core arm device

How does this compare to the Pi 2? Looks like it has better CPU for the same price.
by tjohnman
Sat Feb 07, 2015 7:22 pm
Forum: General
Topic: tutorial question
Replies: 4
Views: 742

Re: tutorial question

I totally ninja'd you ^^
by tjohnman
Sat Feb 07, 2015 7:20 pm
Forum: General
Topic: tutorial question
Replies: 4
Views: 742

Re: tutorial question

In love.load you are loading your image into the "player" table, which means it no longer has the attributes you defined on the first line.
Edit:
Should be

Code: Select all

player.img = love.graphics.newImage('assets/ship.png')
by tjohnman
Sat Feb 07, 2015 7:18 pm
Forum: Support and Development
Topic: Equipment bugs
Replies: 4
Views: 949

Re: Equipment bugs

Is it supposed to render like this?
Image
by tjohnman
Fri Oct 04, 2013 3:31 pm
Forum: Support and Development
Topic: [solved!]Frame rate occasional lag
Replies: 18
Views: 4001

Re: [solved!]Frame rate occasional lag

The GC will collect a table and all its elements if the table is no longer referenced. I think that's what you mean but you phrased it strangley because the table in your example is not "A", tables are anonymous, A itself is a reference to the table. So you need to nil A itself before the table (an...
by tjohnman
Thu Oct 03, 2013 6:31 pm
Forum: Support and Development
Topic: [solved!]Frame rate occasional lag
Replies: 18
Views: 4001

Re: [solved!]Frame rate occasional lag

Instead of creating a separate thread I will ask a very related question here. Imagine I have something like this: A = {B, C, D, a, b, c} B, C and D being tables themselves and a, b and c being strings and numbers, all of them only referenced by A. Will the garbage collector correctly get rid of the...