Search found 108 matches

by Sardtok
Tue Nov 17, 2009 8:18 pm
Forum: Libraries and Tools
Topic: [Sample] Hexmap
Replies: 5
Views: 2571

Re: [Sample] Hexmap

Hexagonal tiles are used in a lot of strategy games, because the distance from on tile to the next is always the same. For squares diagonal moves are either illegal or legal. If they are illegal, it takes two moves to move to a square that is diagonal to the current square. If it is legal, you can s...
by Sardtok
Wed Nov 11, 2009 12:45 pm
Forum: General
Topic: The love can't run on when fold name has UNICODE words
Replies: 15
Views: 4072

Re: The love can't run on when fold name has UNICODE words

I tried installing that build to a directory named 愛, and Mr. Epic Name's Jackin a Box ran fine from that dir. I also tried unzipping it to a subdir called ボクスにジャック (literally Jack in a box, not the toy jack-in-a-box, ビックリ箱), and it ran perfectly fine from there too. Any other tests you need for thi...
by Sardtok
Sun Nov 01, 2009 4:58 pm
Forum: Libraries and Tools
Topic: love.cloud
Replies: 37
Views: 9285

Re: love.cloud

Avalon wrote:I'm also able to help with hosting if needed, got excess capacity on about 40 machines at the moment.
Holy poopsmith! That's some orgy.
by Sardtok
Sun Nov 01, 2009 4:40 pm
Forum: General
Topic: LuaJIT 2.0
Replies: 10
Views: 4213

Re: LuaJIT 2.0

Anyway, what's Love needs more than speed improvement right now, IMHO, is utf8 support. Do you mean supporting real-time rendering of any unicode glyph? Cause that's been discussed before, and it's not going to happen (at least not any time soon). If you just need certain glyphs, you could use a bi...
by Sardtok
Sat Oct 31, 2009 3:24 pm
Forum: Libraries and Tools
Topic: love.cloud
Replies: 37
Views: 9285

Re: love.cloud

Not really, the concept of cloud computing essentially refers to peer-to-peer (or highly aggregated) non-centralized processing and storage. Not necessarily peer-to-peer, but peer-to-peer is one of the many cloud computing models out there. I wouldn't say that Facebook, Google Apps, Amazon S3 or Go...
by Sardtok
Fri Oct 30, 2009 10:54 am
Forum: Libraries and Tools
Topic: love.cloud
Replies: 37
Views: 9285

Re: love.cloud

Just remember, relying on a single server would kind of be against the idea of a cloud. o/ There's nothing wrong about running a single server in a cloud system as long as that server can handle the load. That's the whole point of load balancing, boot more servers as needed and connect them to the ...
by Sardtok
Tue Oct 27, 2009 10:54 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 55467

Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)

You don't have to hold down the button. Weird, I could swear it wouldn't move unless I held it, must have been collisions that were hard to spot. Anyway, if you walk diagonally against a wall, the character animation isn't updated properly (it gets reset or something). Also, there was an octorok of...
by Sardtok
Mon Oct 26, 2009 9:29 pm
Forum: Libraries and Tools
Topic: love.cloud
Replies: 37
Views: 9285

Re: love.cloud

TechnoCat wrote:love.orgy
My thought exactly.
by Sardtok
Mon Oct 26, 2009 10:26 am
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 55467

Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)

One thing I don't quite like is having to hold down the boomerang button. I find it to be quite unnatural that I can control the power of the throw long after I've thrown the boomerang. I prefer how Zelda handled the boomerang. Other than that the engine looks great. Not all conversion specifiers ma...
by Sardtok
Sun Oct 25, 2009 11:16 pm
Forum: Libraries and Tools
Topic: Avalon.
Replies: 19
Views: 6739

Re: Avalon.

I would usually count down a timer and check for if it reaches 0 (timeleft <= 0), but that's just a question of semantics.