Search found 14 matches

by Dola
Thu Apr 04, 2013 7:37 am
Forum: Games and Creations
Topic: Quick puzzles with a "motivational sidebar"
Replies: 2
Views: 1849

Quick puzzles with a "motivational sidebar"

This is a really simple implementation of a concept i conceived with a friend a few weeks ago.The screen is divided in two halves, the left one being a npc playing some style of game, and the right one being you playing another one.Depending on your performance, the npc's world will be altered, if y...
by Dola
Thu Nov 29, 2012 3:42 pm
Forum: Support and Development
Topic: Does lua have something similar to python's import x as y?
Replies: 6
Views: 3148

Does lua have something similar to python's import x as y?

I have been separating my game code into several files, one for each part of it (mainMenu.lua,HUD.lua,arcadeMode.lua) and importing them with require "file" but doing things this way , as the code grows things start to get confusing because of the huge amount of functions i have created. I...
by Dola
Wed Nov 28, 2012 1:10 am
Forum: Support and Development
Topic: Deferred Rendering?
Replies: 3
Views: 2023

Re: Deferred Rendering?

Take a look at love.graphics.setBlendMode.
by Dola
Tue Nov 27, 2012 12:02 am
Forum: Games and Creations
Topic: Beardlike
Replies: 11
Views: 7069

Re: Beardlike

Really awesome dude, congratulations!
by Dola
Fri Nov 09, 2012 5:37 am
Forum: Libraries and Tools
Topic: Making a good background for a space shooter
Replies: 5
Views: 3065

Making a good background for a space shooter

http://www.viewizard.com/astromenace/am3.jpg

The stars part is pretty simple, just some particles, but how could i achieve this cloud-like-purple-blueish stuff in the background?

I thought about using canvases to generate some gradients but it would still not be very close to what i wanted.Ideas?
by Dola
Mon Oct 22, 2012 10:19 pm
Forum: Games and Creations
Topic: Astoroid - Space Shooter [WIP]
Replies: 10
Views: 10046

Re: Astoroid - Space Shooter [WIP]

Oh darn, I was mentally developing this exact same idea for a while now, but now I've seen this I guess there's no need - what you've got here is great! A few things though: - Are you going to limit the speed at which you can rotate around the planet? - Would you consider a more structured wave sty...
by Dola
Mon Oct 22, 2012 2:00 pm
Forum: Games and Creations
Topic: Astoroid - Space Shooter [WIP]
Replies: 10
Views: 10046

Update

I can't say those were intense development months but the game is still progressing.I disabled the campaign mode because it is all in portuguese, will translate it when i have some time.

https://www.dropbox.com/s/gai1v0dwgqlx6n0/Astoroid.love
by Dola
Wed Sep 26, 2012 1:04 am
Forum: Support and Development
Topic: Tables atempt: Whats wrong with my code?
Replies: 4
Views: 3075

Re: Tables atempt: Whats wrong with my code?

In the Rocks_draw() function you set the colors to (0,0,0), black, so nothing is showing up because (probably) your background is black.Just change it to (255,255,255) and it should draw correctly.
by Dola
Thu Sep 20, 2012 7:23 pm
Forum: Support and Development
Topic: Problem with utf-8 when saving as .love file
Replies: 1
Views: 1416

Problem with utf-8 when saving as .love file

When extract and drag the folder into the love icon it runs normally, however, when save as a .love file it won't even open.Any ideas?

EDIT: Sorry, forgot the file.