Search found 13 matches

by JaseMourne
Sun Feb 28, 2016 11:01 am
Forum: Support and Development
Topic: Cannot download Love2D
Replies: 3
Views: 2495

Re: Cannot download Love2D

slime wrote:I've rehosted 0.10.1 for Windows and OS X on Dropbox temporarily
Dude, thank you!
by JaseMourne
Sat Feb 27, 2016 2:52 pm
Forum: Support and Development
Topic: Cannot download Love2D
Replies: 3
Views: 2495

Cannot download Love2D

Hey, guys!

Trying to save any of the Windows packages (32 or 64-bit installers / zips) does not work. It saves a 0 byte file. I tried directly via BitBucket -> the same. What's cracking?

Can anyone somehow send me the 64-bit installer (via www.sendspace.com or whatever) in the meantime?
by JaseMourne
Mon Dec 23, 2013 7:57 pm
Forum: General
Topic: LÖVE 0.9.0 released
Replies: 87
Views: 88738

Re: LÖVE 0.9.0 released

Thank you, guys, for your diligent work. Of all the engines and frameworks using Lua, I love LÖVE the most.
by JaseMourne
Wed Sep 11, 2013 1:17 am
Forum: General
Topic: "Fair" random number generator
Replies: 10
Views: 8153

Re: "Fair" random number generator

It might be interesting to read how Dota 2 implements Pseudo-Random Distribution - as a game with a massive playerbase, it has to strive to make random events as "fair" as possible or suffer the consequences of a large amount of moaning and whining (and less fun-having). Thank you for ano...
by JaseMourne
Tue Sep 03, 2013 1:02 pm
Forum: General
Topic: "Fair" random number generator
Replies: 10
Views: 8153

Re: "Fair" random number generator

Okay, so the "random bag" implementation does not work too well for me. I probably could make it work with some serious effort, though. Nonetheless, I'm glad I've learned about this method. Might come handy in some other situations. You might also be interested in this article: Probability...
by JaseMourne
Tue Sep 03, 2013 11:49 am
Forum: General
Topic: "Fair" random number generator
Replies: 10
Views: 8153

Re: "Fair" random number generator

No. There should be no such bias in random function. Even if sounds sweet in theory, in practice it will always backfire by effectively making this random utterly useless. Besides, it's a dice, they're supposed to produce random results, without any bit of fairness to it. To me, that is a question ...
by JaseMourne
Sat Aug 31, 2013 3:34 pm
Forum: General
Topic: "Fair" random number generator
Replies: 10
Views: 8153

"Fair" random number generator

In a turn based strategy game where when two opposing units clash, one scores a hit and the other does not, and this is determined by a single attribute (Combat) and a bit of randomness, that randomness has to be as "fair" as possible. An idea crossed my mind when thinking about how to bal...
by JaseMourne
Tue Apr 09, 2013 9:06 am
Forum: Games and Creations
Topic: Kurosuke (working title)
Replies: 96
Views: 66855

Re: Kurosuke (working title)

Are we functional again? This looks like something I'd really love to put my hands on. :)
by JaseMourne
Mon Apr 01, 2013 11:05 am
Forum: Libraries and Tools
Topic: tween.lua
Replies: 31
Views: 22647

Re: tween.lua

Thank you, kiki, I'll look into it.
by JaseMourne
Fri Mar 29, 2013 4:34 pm
Forum: Libraries and Tools
Topic: tween.lua
Replies: 31
Views: 22647

Re: tween.lua

My problem is not timing the events, that's all handled fine. What I'm looking for is to be able to tween relatively to the current value of a variable. So for instance if I, at the same time, apply two identical tweens that move the y var of an entity by 64 pixels, the resulting motion will be 128 ...