Search found 999 matches

by Positive07
Thu Jun 01, 2017 11:38 am
Forum: Support and Development
Topic: Scaling for android
Replies: 6
Views: 1774

Re: Scaling for android

Add this to the end of your main.lua love.resize = function (w, h) push:resize(w, h) end Long explanation: Push tries to set the screen mode to a fixed resolution which is most likely not supported by your device, so setMode fails and love.resize is called with the actual width and height of the scr...
by Positive07
Sat Mar 04, 2017 11:31 pm
Forum: Support and Development
Topic: Different fps on different machines
Replies: 5
Views: 1113

Re: Different fps on different machines

VSync synchronizes to the screen FPS, if your screen has 59/58 FPS instead of 60 you won't get 60 FPS... It's as simple as that. If you don't use VSync you are tied to the CPU so it depends on what the CPU wants to give you and you may get greater variations on FPS. zorg uses a custom love.run that ...
by Positive07
Fri Mar 03, 2017 11:42 pm
Forum: Support and Development
Topic: setting the resolution fitting with the display
Replies: 7
Views: 1807

Re: setting the resolution fitting with the display

NOTES: If fullscreen is enabled and the width or height is not supported (see love.window.getFullscreenModes), the window may be resized to the closest available resolution and a resize event will be triggered. If the fullscreen type is "desktop", then the window will be automatically resized to th...
by Positive07
Fri Mar 03, 2017 10:41 pm
Forum: Support and Development
Topic: setting the resolution fitting with the display
Replies: 7
Views: 1807

Re: setting the resolution fitting with the display

love.window.setMode(800,600,{fullscreen=true, fullscreentype="exclusive"})

Always read the wiki when in doubt
by Positive07
Fri Mar 03, 2017 7:52 pm
Forum: Libraries and Tools
Topic: [Solved] Looking for a ready-to-paint canvas using a shader
Replies: 6
Views: 1505

Re: Looking for a ready-to-paint canvas using a shader

Well you can use a shader... And discard the pixels that you don't want to render, basically your shader should take the canvas, and the mouse coordinates and discard say everything in a radius of 3px and draw everything else, you render the result from the shader to the same canvas and overwrite wh...
by Positive07
Thu Mar 02, 2017 4:44 pm
Forum: Games and Creations
Topic: Tree Simulation
Replies: 20
Views: 4837

Re: Tree Simulation

xNick1 wrote:
Thu Mar 02, 2017 10:46 am
OS: Win10X64 GPU: Intel HD 5500
That's my very same specs! Are you sure you are waiting long enough? It's not like there is a tree when you start, but it actually grows later on
by Positive07
Thu Mar 02, 2017 4:38 pm
Forum: Support and Development
Topic: Font scaling problem
Replies: 2
Views: 729

Re: Font scaling problem

This looks like you want the pre-multiplied BlendMode which is what you should use when drawing a Canvas. Or check the other Blend Modes until you find one that suits your needs
by Positive07
Wed Mar 01, 2017 6:28 pm
Forum: Support and Development
Topic: SuperToast, RaspberryPi 2 and Raspbian Jessie
Replies: 18
Views: 4900

Re: SuperToast, RaspberryPi 2 and Raspbian Jessie

The .so file was compiled for a PC architecture (x86 or x64) while the Pi uses ARM, recompile the .so for the Raspberry Pi
by Positive07
Tue Feb 28, 2017 10:48 pm
Forum: Support and Development
Topic: Scrolling issue
Replies: 3
Views: 901

Re: Scrolling issue

Haha that's great!
by Positive07
Tue Feb 28, 2017 9:20 pm
Forum: Games and Creations
Topic: Tree Simulation
Replies: 20
Views: 4837

Re: Tree Simulation

It's weird cause I can see the tree in all versions. Windows 10 x64 Intel HD Graphics 5500