Search found 15 matches

by PauloftheWest
Thu Feb 06, 2020 2:13 am
Forum: Support and Development
Topic: Calling C dll from love2d
Replies: 11
Views: 11238

Re: Calling C dll from love2d

AuahDark, Thank you, but my lslib does have the sentinel. My tests show that yes, you are correct, mixing the 64-bit mingw with 64-bit msvc causes issues. I found out on LuaJIT's site: http://luajit.org/install.html that LuaJit is NOT compatible with 64-bit mingw! Although, LuaJIT is compatible with...
by PauloftheWest
Mon Feb 03, 2020 5:00 pm
Forum: Support and Development
Topic: Calling C dll from love2d
Replies: 11
Views: 11238

Re: Calling C dll from love2d

Do you know what compiler love2d is compiled with? I use mingw, maybe it is a compiler mismatch of some sort.

For compiling, I use the same headers for both Linux and Windows. As for the .dll I use the one supplied with love2d .zip file. I'll have to look at regular lua dll.
by PauloftheWest
Mon Feb 03, 2020 1:09 am
Forum: Support and Development
Topic: Calling C dll from love2d
Replies: 11
Views: 11238

Re: Calling C dll from love2d

I have tried the ones in (https://www.lua.org/pil/26.1.html) namely lua_pushcfunction, and lua_setglobal. I get the same seg fault. Happens on the first lua_* function I call. I've even tried lua_createtable just for the fun of it. You are mentioning lua5.2. I was under the impression we are using l...
by PauloftheWest
Mon Feb 03, 2020 12:05 am
Forum: Support and Development
Topic: Calling C dll from love2d
Replies: 11
Views: 11238

Re: Calling C dll from love2d

Which function are you referring to? If I try to call any regular lua function on the passed in lua_State *L, I get a seg fault. Is there a different function beside the luaopen_* to use for interfacing with C? If so, what is it?
by PauloftheWest
Sun Feb 02, 2020 10:29 pm
Forum: Support and Development
Topic: Calling C dll from love2d
Replies: 11
Views: 11238

Calling C dll from love2d

I have a "it works fine in Linux, but fails in Windows" error that I think is really a "it happens to work in Linux, but never in Windows" issue. Namely, I have library code for our game built into a .so/.dll using gcc (for both Linux and Windows.) Unfortunately, when I run in Wi...
by PauloftheWest
Sat Jun 26, 2010 12:49 am
Forum: Support and Development
Topic: Installing LÖVE .6.2 on Debian Stable Lenny
Replies: 2
Views: 2524

Re: Installing LÖVE .6.2 on Debian Stable Lenny

I've had too many problems with Debian 'testing' and 'sid'. That and 'testing' probably doesn't work.

~PauloftheWest
by PauloftheWest
Fri Jun 25, 2010 10:26 pm
Forum: Support and Development
Topic: Installing LÖVE .6.2 on Debian Stable Lenny
Replies: 2
Views: 2524

Installing LÖVE .6.2 on Debian Stable Lenny

I'm posting this so if anyone is trying to install love 0.6.2 on Debian Lenny, they won't repeat any of my problems. 1) Prereqs: # apt-get install libdevil1c2 libdevil-dev libphysfs-1.0-0 libphysfs-dev libflac++-dev libflac++6 libmodplug0c2 libmodplug-dev libmpg123-0 libmpg123-dev libflac-dev libsdl...
by PauloftheWest
Fri Jul 31, 2009 12:16 am
Forum: General
Topic: Mercurial
Replies: 8
Views: 4573

Re: Mercurial

Tell us when you settle on a repo.

~PauloftheWest
by PauloftheWest
Thu Jul 30, 2009 9:10 pm
Forum: General
Topic: Loading and Image/Font from a resource file
Replies: 6
Views: 4827

Re: Loading and Image/Font from a resource file

Ah, I see. Well that makes sense that there isn't any documentation since it is only in the repository. For automatic documentation I've found luadoc to be useful: http://luadoc.luaforge.net/ . I didn't see the svn repository earlier. I'll look through the code and see what I can come up with. Doing...
by PauloftheWest
Thu Jul 30, 2009 2:03 pm
Forum: General
Topic: Loading and Image/Font from a resource file
Replies: 6
Views: 4827

Re: Loading and Image/Font from a resource file

Where is the documentation? I haven't seen it in tutorials or wiki.

Where are the definitions for the constants for the different data type (.PNG, .JPG, etc)?

~PauloftheWest