Search found 13 matches

by zapaman
Sat Nov 17, 2012 9:59 pm
Forum: Games and Creations
Topic: [Jam Game]: Pimps vs Vampires
Replies: 6
Views: 1683

Re: [Jam Game]: Pimps vs Vampires

So actually you got another "problem". The game is no longer have something roguelike. (no stats/no random generated map, so no anti-roguelike). Your game using that kind of turns actually reminds something close to X-Com. Well, good luck with this, all seems good but with very limited gameplay for...
by zapaman
Sat Nov 17, 2012 9:46 pm
Forum: Games and Creations
Topic: [Jam Game]: Pimps vs Vampires
Replies: 6
Views: 1683

Re: [Jam Game]: Pimps vs Vampires

Not the question to say it's not yours but that you didn't give the respective credits as asked by that author. It seems there isn't no discussion on that even that looks very canned. A lot of projects around are stopped (finished or incomplete) or dropped but the licenses are always valid till the...
by zapaman
Sat Nov 17, 2012 9:10 pm
Forum: Games and Creations
Topic: [Jam Game]: Pimps vs Vampires
Replies: 6
Views: 1683

Re: [Jam Game]: Pimps vs Vampires

@coffee: I clearly stated I borrowed a few elements from another roguelike on the forum. I used that project, as a base for a Level Editor, in order to prototype some elements of the game, and then built uppon it. Thanks for linking me to the project, I'll give credit where credit is due.
by zapaman
Sat Nov 17, 2012 7:00 pm
Forum: Games and Creations
Topic: [Jam Game]: Pimps vs Vampires
Replies: 6
Views: 1683

[Jam Game]: Pimps vs Vampires

Hi everyone. So I just took part in a 7day game jam called " F*ck this jam ". The theme was to make a game in a genre we hate/despise or had little to no experience with. I hold a "personal" grudge against shooters and share quite a bit of interest for Roguelikes. Thus I decided to combine elements ...
by zapaman
Tue Nov 06, 2012 3:28 pm
Forum: General
Topic: Kickstarter project to develop tools for 2d games
Replies: 10
Views: 3108

Re: Kickstarter project to develop tools for 2d games

Seems like a neat tool. I wonder though, will it support Linux? Doing most of my dev on it nowadays.
by zapaman
Thu Aug 30, 2012 7:46 pm
Forum: LÖVE-Android
Topic: In a nutshell, what's not working actually ?
Replies: 50
Views: 21466

Re: In a nutshell, what's not working actually ?

From what I read, I have to put the .love file in assets folder and access it like this "file:///android_assets/filename.love"! Now, I changed all the variables that point to a file on the sd card with "file:///android_assets/filename.love" and even changed LoveJNI.init(width, height, /*loveFile*/"f...
by zapaman
Thu Aug 30, 2012 2:21 pm
Forum: LÖVE-Android
Topic: In a nutshell, what's not working actually ?
Replies: 50
Views: 21466

Re: In a nutshell, what's not working actually ?

Any way to pack to .love file with the apk and run it on start?
by zapaman
Mon Aug 27, 2012 2:33 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 93090

Re: Love2D WebPlayer (WebGL)

Technically,they don't need to use it! You just have to bundle your game with it and send it to them! Either or do what kongregate does, embedd the game window into an iFrame :)
by zapaman
Mon Aug 27, 2012 12:54 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 93090

Re: Love2D WebPlayer (WebGL)

@ ghoulsblade: I'm interested in doing some work on the WebPlayer, since I really see the potential in using Love for web games! Made a github account, going to fork the project and see what I can add/fix!
by zapaman
Mon Aug 27, 2012 8:38 am
Forum: Games and Creations
Topic: LudumDare24 LoveGames + WebPlayer Tips
Replies: 48
Views: 9195

Re: LudumDare24 LoveGames + WebPlayer Tips

Well, here's my LD entry, Genetics! A match3-like game. Works perfectly with the WebPlayer.
And, here's a screenshoot!
Image