Search found 87 matches

by clofresh
Wed Jan 23, 2019 7:25 pm
Forum: General
Topic: NekoGear.com (LÖVE T-Shirts, etc)
Replies: 63
Views: 116180

Re: NekoGear.com (LÖVE T-Shirts, etc)

Can they make onesies? I want a piggie onesie for my little one :awesome:
by clofresh
Wed Mar 07, 2018 11:11 pm
Forum: Games and Creations
Topic: Crashblocks - simple barely multiplayer puzzle game
Replies: 0
Views: 831

Crashblocks - simple barely multiplayer puzzle game

Hello. I just published my puzzle game, Crashblocks on itch , you should check it out. It's basically a non-competitive Puzzle Fighter clone. You're clearing blocks which gives you points and lets your blob progress on its journey. Everyone who's playing can see everyone else's blob going along on t...
by clofresh
Fri Jul 21, 2017 6:03 am
Forum: Libraries and Tools
Topic: Hotloading module
Replies: 0
Views: 745

Hotloading module

Hi! I created a module that lets you reload your code on the fly without stopping your game. The code is on github To set up a project to be hotloadable: main.lua: require('module').load('game') game.lua: local Module = require('module') function M.hotload(prevState) val = 'hello' end function M.dra...
by clofresh
Tue Jul 04, 2017 11:55 pm
Forum: General
Topic: mesh creation tools?
Replies: 1
Views: 767

mesh creation tools?

Are there good tools to create 2d meshes to import into LÖVE? I'm not too familiar with Blender for 2d meshes, but feels like overkill.
by clofresh
Tue Sep 06, 2016 1:10 am
Forum: Libraries and Tools
Topic: huller: a tool to generate a collision shape from an image
Replies: 0
Views: 1520

huller: a tool to generate a collision shape from an image

Hello, I wrote a small command line tool called huller to generate a collision shape from an image: https://github.com/clofresh/huller The idea is to generate the collision shape outside of your game like this: ./huller path/to/sprite.png > sprite.lua And then in your game you can do (assuming you'r...
by clofresh
Wed Aug 31, 2016 12:26 pm
Forum: General
Topic: Standardize on a vector math library?
Replies: 16
Views: 3916

Re: Standardize on a vector math library?

The luajit scientific computing framework, torch has a Tensor class that doesn't make copies when doing operations on it. Probably overkill to include the whole library, but might be cool to copy and simplify the implementation.
by clofresh
Mon Aug 29, 2016 2:35 am
Forum: General
Topic: Standardize on a vector math library?
Replies: 16
Views: 3916

Re: Standardize on a vector math library?

(Couldn't find it from searching, should I start a FAQ wiki page for questions like these?) In actuality, that was also discussed a few times, at length, as well :3 I planned to do something like that, but alas, i hadn't had time for it yet, nor did i think out a neat format for it. Started it: htt...
by clofresh
Mon Aug 29, 2016 2:20 am
Forum: General
Topic: Standardize on a vector math library?
Replies: 16
Views: 3916

Re: Standardize on a vector math library?

Ah ok, looks like you guys have discussed this in depth. (Couldn't find it from searching, should I start a FAQ wiki page for questions like these?)

The garbage generation is a good point. I'll think about it for a bit.
by clofresh
Sun Aug 28, 2016 10:30 pm
Forum: General
Topic: Standardize on a vector math library?
Replies: 16
Views: 3916

Standardize on a vector math library?

Hello, Do you guys think we could incorporate a vector math library as part of LOVE? I know the LOVE community prides itself on a DIY, "don't force me into a particular way of doing things" kind of spirit, but everyone does the same things with vectors: add, subtract, dot product, normalize, etc. Ev...
by clofresh
Sun Aug 28, 2016 1:47 pm
Forum: General
Topic: Generate a vector outline from an image?
Replies: 7
Views: 1631

Re: Generate a vector outline from an image?

Thanks for the tips! I figured it would be an algorithmically complex problem. I tried pgimeno's method and it seemed to generate too complex of a vector, so I started googling around for the tools and terms you mentioned, and realized that what I want is a convex hull. That led me to opencv's examp...