Search found 6 matches

by JSharpe
Thu Jul 30, 2009 6:22 pm
Forum: General
Topic: Particle System example?
Replies: 5
Views: 1430

Re: Particle System example?

You mean this?
by JSharpe
Wed Jul 29, 2009 8:29 pm
Forum: General
Topic: Documentation is pretty, bland.
Replies: 9
Views: 3102

Re: Documentation is pretty, bland.

(OP: I must say your link to Entity.SetColor made me laugh, as it was a decent example of why documentation should not be wikified. It has worthless listing of "information" like "first value is red", and the example had lots of irrelevant code. :rofl:) Yes that example i posted shows some informat...
by JSharpe
Wed Jul 29, 2009 12:21 am
Forum: General
Topic: Bootstap Script
Replies: 8
Views: 3757

Re: Bootstap Script

It looks nice for small quick scripts. I may use it. Though i couldn't see me using this for a larger project, it would get far too confusing with such minimal information on what functions i'm calling unless i documented each line. I'm also new to LOVE and found the system it uses rather confusing ...
by JSharpe
Tue Jul 28, 2009 11:58 am
Forum: General
Topic: camera?
Replies: 2
Views: 879

Re: camera?

Is this what you're looking for? http://love2d.org/wiki/index.php?title=CAMERA:Usage --See also the "Getting Started" at the bottom You might have already thought about this before forget i said this if so; But you might want to use the love.graphic.setScissor() to stop resource/memory use wasted dr...
by JSharpe
Tue Jul 28, 2009 1:13 am
Forum: Games and Creations
Topic: Pokemon Clone
Replies: 33
Views: 9500

Re: Pokemon Clone

Bit concerned it being a .exe at this stage, didn't want to run it at first. You should add collision boundries, as I could walk off of the map. FPS wise i'm getting a constant 30, seems to be capped. Very nice start, and good that you posted with content to show that you've made progress, even thou...
by JSharpe
Mon Jul 27, 2009 9:53 pm
Forum: General
Topic: Documentation is pretty, bland.
Replies: 9
Views: 3102

Documentation is pretty, bland.

So i thought i might give LOVE a try, though the documentation is pretty bland and empty. Compared to other Wiki's and Documentation I've seen, I'd have thought to see a lot more detail in how to use functions within LOVE. I always read through the wiki briefly to study how I should code a game in t...