I am thinking the same way, after all is said and done, since no exceptions were tossed out from love or anywhere else. The tile map was huge - like 17900 * 144 pixels...
thanks for the response, glad I solved it on my own
Search found 3 matches
- Fri Aug 31, 2012 12:21 am
- Forum: General
- Topic: anim8 issue solved
- Replies: 2
- Views: 1878
- Thu Aug 30, 2012 9:35 pm
- Forum: General
- Topic: anim8 issue solved
- Replies: 2
- Views: 1878
anim8 issue solved
I solved the problem I was asking for help with last night regarding using the 'anim8' library. (my post has not been approved since last night, so nobody saw it) I ran into the following problem - on a huge sprite, containing 112 frames in a row for an animation, anim8 was having issues loading it ...
- Thu Aug 30, 2012 2:40 am
- Forum: General
- Topic: Best way to animate?
- Replies: 16
- Views: 7959
Re: Best way to animate?
Is there a size (source image) or frame count limit for anim8? I created a sort of 'intro' or idle screen for my game. It is large, 17920 * 144 pixels (this is to be split into 112 frames through anim8). function love.load() image = love.graphics.newImage("intro.png") local g = anim8.newGr...