Search found 11 matches

by Raider
Fri Aug 07, 2009 2:33 pm
Forum: General
Topic: This is not sparta..? I am lost ;_;
Replies: 23
Views: 5318

Re: This is not sparta..? I am lost ;_;

:x

Threads are not transformers which become vehicles for discussion about Python vs Lua.

(Even if it IS balanced and both parties are making perfectly calm, logical points about the advantages and disadvantages.)
by Raider
Mon Aug 03, 2009 11:59 pm
Forum: Support and Development
Topic: Spring Simulation
Replies: 4
Views: 1091

Re: Spring Simulation

hrm.. aye, dunno for sure.

It only happens on the upwards stroke..

But it does *look* like aliasing at first.
Still looking then.
by Raider
Mon Aug 03, 2009 11:47 pm
Forum: Support and Development
Topic: Spring Simulation
Replies: 4
Views: 1091

Re: Spring Simulation

It moves down by one pixel; I think this is just an aliasing artifact.
by Raider
Sun Aug 02, 2009 5:17 am
Forum: Support and Development
Topic: bare basic newbie question...
Replies: 6
Views: 2349

Re: bare basic newbie question...

Tyr, You have to zip the folder, then rename the .zip extension to .love. As was said earlier, a .love file is just a renamed .zip, which is just a zipped folder. Hence, dropping a folder, dropping a zip file, and dropping a .love file are all much the same thing, except Love has to extract .zip fil...
by Raider
Sun Aug 02, 2009 5:12 am
Forum: General
Topic: Need some help with Physic module ?
Replies: 4
Views: 2008

Re: Need some help with Physic module ?

The code looks correct for a simple set-velocity jumping system.
Could you be more specific about what the problem is?

As in, what do you mean by, "It doesn't conserve left or right movement"?
by Raider
Sat Aug 01, 2009 10:50 am
Forum: Support and Development
Topic: Graphic layers?
Replies: 36
Views: 10181

Re: Graphic layers?

..wait a second. I haven't read all the topic, but are we wanting pixel access that updates efficiently with a GPU texture? And efficient copies between ram? I have code that could be useful. It's in C++; it uses memcpy for between-ram copies and "mark as dirty" tile based synchronization for effici...
by Raider
Sat Aug 01, 2009 9:33 am
Forum: General
Topic: This is not sparta..? I am lost ;_;
Replies: 23
Views: 5318

Re: This is not sparta..? I am lost ;_;

--I'm with Raider on this on this one. I use both Py-- BrainFuck and Lua, and love them both. You use the BF interpreter implemented in Python? --Although the "none-existant = nil" thing was something I liked at first, later on it just annoys me, because Lua won't complain if I misspell anything oth...
by Raider
Sat Aug 01, 2009 8:51 am
Forum: General
Topic: This is not sparta..? I am lost ;_;
Replies: 23
Views: 5318

Re: This is not sparta..? I am lost ;_;

Conversely, I'm finding it messy to have to terminate clauses with "end", and start if/for branches and loops with "do" or "then". The advantages of multiline and not having to use indents is lost on me. I use them anyway, so I can see what level an operation is on. Definitely not looking to start a...
by Raider
Sat Aug 01, 2009 12:25 am
Forum: General
Topic: This is not sparta..? I am lost ;_;
Replies: 23
Views: 5318

Re: This is not sparta..? I am lost ;_;

Er, unfortunately I don't have any simple game examples. But, here's a selection of stuff you might find useful to look over. FPS template: http://www.gameblender.org/download/file.php?id=1253 Controls are WASD, spacebar, left click, right click and ctrl key. Aircraft physics: http://www.gameblender...
by Raider
Fri Jul 31, 2009 2:10 pm
Forum: General
Topic: This is not sparta..? I am lost ;_;
Replies: 23
Views: 5318

Re: This is not sparta..? I am lost ;_;

Thanks! Aye, newbies tend to poke around at the bottom of the Blender mountain, only to have an avalanche of buttons and hotkeys fall on them. So you find Lua okay to work with? I know it's a silly question. It's just that, coming from a Python background, Lua really seems just a little bit weird. I...