Search found 53 matches

by paritybit
Thu Nov 29, 2012 12:55 am
Forum: Support and Development
Topic: Classes in Lua
Replies: 3
Views: 1526

Re: Classes in Lua

The concept of "classes" and "instances" isn't baked into Lua like it is many other languages. You can either embrace a new model, use one of the many fine examples of an object-oriented class system, or come up with your own. My favorite is Kikito's middleclass , but look around and you may find on...
by paritybit
Wed Nov 14, 2012 4:20 am
Forum: Games and Creations
Topic: FOUR - 20hours gamejam game by schattenkind
Replies: 12
Views: 1707

Re: FOUR - 20hours gamejam game by schattenkind

That's pretty cool.
josefnpat wrote: The ZLIB license (which lovemenu is licensed under) carefully states a few things;
He didn't distribute the source, he distributed a binary. And if he hadn't used the word "all" in front of code, there probably wouldn't be anything questionable about it.
by paritybit
Mon Nov 12, 2012 5:47 am
Forum: Support and Development
Topic: Bullet's won't move...[RESOLVED]
Replies: 3
Views: 491

Re: Bullet's won't move...

Qcode wrote: (I changed it to directionarg because I don't think direction = direction would work)
"direction = direction" would work, but more clarity never hurts.
by paritybit
Tue Oct 30, 2012 4:21 pm
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 12158

Re: What IDE are you using?

kikito wrote:Since this topic is still more-or-less active, I thought about bringing this recent on-topic article:

IDEs are a language smell

Controversy may start now.
If that's not the start of a ideology war, I'm not sure what is.

I love how purists always know the one right answer.
by paritybit
Mon Oct 29, 2012 10:46 pm
Forum: Games and Creations
Topic: Bow Quest Adventure Hero[NOT FINISHED]
Replies: 15
Views: 3576

Re: Bow Quest Adventure Hero[NOT FINISHED]

Robin wrote: Awww. Need a hug? :)
Maybe he could implement that as a powerup?
by paritybit
Mon Oct 29, 2012 4:10 pm
Forum: Games and Creations
Topic: Bow Quest Adventure Hero[NOT FINISHED]
Replies: 15
Views: 3576

Re: Bow Quest Adventure Hero[NOT FINISHED]

I find myself getting overwhelmed very easily. Things move a little too fast for me, but it could be just because I'm old (you know, people in their late 30's can't play video games). Cool though. I saw it the other day when I was browsing the Steam Greenlight games. Why multiply? Just add them beca...
by paritybit
Sun Oct 28, 2012 5:57 pm
Forum: General
Topic: Tell me more.. :D
Replies: 20
Views: 3216

Re: Tell me more.. :D

Robin wrote:And we managed to derail yet another thread. I am so proud of you guys. :)
It's not entirely derailed, we learned something new about everybody who posted. :shock:
by paritybit
Sat Oct 27, 2012 4:43 pm
Forum: Support and Development
Topic: Seeking comments regarding canvas syntax
Replies: 14
Views: 1307

Re: Seeking comments regarding canvas syntax

I tend to like object-oriented syntax and feel, but in this case there's something positive to be said for being able to draw to a canvas just like you draw to the screen.
by paritybit
Thu Oct 25, 2012 6:25 pm
Forum: Libraries and Tools
Topic: The Random Moving Things [Project; 4 demos]
Replies: 19
Views: 2685

Re: The Random Moving Things [Project; 3 demos]

qaisjp wrote:too bouncy.. but oh well :P
It's a rubber tree.

I did see one leaf fly straight out to the right though. And when they've fallen for a while they start to look like green ants marching about on the ground.

But very cool anyway! These are great.
by paritybit
Thu Oct 25, 2012 3:12 am
Forum: Support and Development
Topic: What went wrong?! RESOLVED
Replies: 8
Views: 1048

Re: What went wrong?!

Might want to post a love file.