Search found 42 matches

by Almost
Wed Dec 28, 2011 1:19 pm
Forum: Support and Development
Topic: Turning a body around a body [Solved]
Replies: 8
Views: 1191

Re: Turning a body around a body [Not solved yet]

It sounds like the object is spawning on top of the player. Just move centreX or decrease distance if that is the case.
by Almost
Fri Aug 20, 2010 6:23 am
Forum: General
Topic: How did you hear about Löve?
Replies: 29
Views: 4247

Re: How did you hear about Löve?

Google search for 2D game engine from myself as well.
by Almost
Wed May 05, 2010 11:24 pm
Forum: Support and Development
Topic: Building LOVE on Windows
Replies: 5
Views: 1234

Re: Building LOVE on Windows

Do you have SDL?
by Almost
Wed Apr 28, 2010 1:38 am
Forum: Libraries and Tools
Topic: Try Love in your Browser
Replies: 38
Views: 8682

Re: Try Love in your Browser

This is cool, although it's not very useful until it has a lot of features. In particular, the graphics functions for drawing things other than rectangles (polygons, circles, and lines come to mind) Also, the ability to work over multiple "files" or samples or whatever you want to call them. Some wa...
by Almost
Tue Apr 27, 2010 4:22 am
Forum: Games and Creations
Topic: For all the game makers here, a 48 hour challenge
Replies: 8
Views: 1828

Re: For all the game makers here, a 48 hour challenge

Tyler: you know, you can combine the love.exe file with the .love file to make a single .exe that runs your game. You can see http://love2d.org/wiki/Game_Distribution for info on how to do this. if you don't want to type the full path to a file, you can use 'cd' to navigate folders in the command pr...
by Almost
Mon Apr 05, 2010 6:00 pm
Forum: Games and Creations
Topic: Ten Second War
Replies: 32
Views: 8350

Re: Ten Second War

Bartbes: thanks for the bug report. What happened was your unit died after the 10 seconds was completed, which can only happen if you win and a tower that fired just before 10 seconds was up manages to hit you just after 10 seconds is up. The game should still have saved the fact that you won the le...
by Almost
Mon Apr 05, 2010 4:14 am
Forum: Games and Creations
Topic: Ten Second War
Replies: 32
Views: 8350

Ten Second War

Hello! I have not been here in a while. I created a game for the March Experimental Gameplay Project, which had the theme of 10 Seconds. I really liked the way it turned out, so I have been working on it since then. It is still a work in progress, but it is entirely playable and has a significant qu...
by Almost
Fri Dec 11, 2009 11:44 pm
Forum: Support and Development
Topic: Making the switch to .6?
Replies: 11
Views: 2356

Re: Making the switch to .6?

game.conf is now conf.lua and it looks different/has more options
http://love2d.org/potato/conf_lua.html

now use print instead of draw for text
by Almost
Thu Nov 12, 2009 4:51 am
Forum: Support and Development
Topic: Passing a table to newPolygonShape?
Replies: 2
Views: 1116

Re: Passing a table to newPolygonShape?

(In love 0.5,) This works for me: points = {x1,y1,x2,y2,x3,y2} love.graphics.polygon(type,points) note that points is a one dimensional array. EDIT: just realized I misread and you're talking about polygonshapes, not drawing a polygon. Still, I'm pretty sure that what I said is relevant to polygonsh...
by Almost
Thu Oct 22, 2009 11:17 am
Forum: Support and Development
Topic: This may be very noob, but Particle Collision?
Replies: 13
Views: 4241

Re: This may be very noob, but Particle Collision?

I would probably just manually create and track "objects" across the screen, and for each "shot", test if it is touching the player. for example: --make circles circle = {} circle.insert({x=100,y=100,vx=50,vy=50,size=5}) circle.insert({x=500,y=200,vx=-30,vy=80,size=8}) --update circles for i,circle ...