Search found 83 matches

by luaz
Wed Oct 10, 2012 3:39 pm
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 15184

Re: Hardon Collider - getting stuck between tiles

I knew I'd seen something about developing a minimum set of bounding boxes based on tiles; turns out it's here in the snippets section . If you were able to use this to translate your box-per-tile to a single box stretching over all contiguous tiles that would alleviate your 'stickiness'. I was una...
by luaz
Tue Oct 09, 2012 11:50 am
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 15184

Re: Hardon Collider - getting stuck between tiles

Which original solution do you mean though? Thanks for letting me know! :awesome: Sorry, I meant the solution in this post , not your original. The one you called 'jumpy'. It still seems sticky, after updating the collider. Which means it still doesn't work, and I still need a solution for it. :|
by luaz
Tue Oct 09, 2012 2:51 am
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 15184

Re: Hardon Collider - getting stuck between tiles

You may be able to go back to your original solution. I think this reply from vrld in another thread indicates the issue you were facing is resolved in the collider. Seems that HC now takes corrections into account before calling the callback with additional collisions. Of course you'll need to dow...
by luaz
Sun Oct 07, 2012 4:31 pm
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 36745

Re: What IDE are you using?

Nixola wrote:I'm still too lazy though :3
That doesn't change the fact that it's a bad reason. ;)

P.S. I'm not making or not even encouraging you, I don't care what you're using. So don't get my intentions wrong. :ultrashocked:
by luaz
Sun Oct 07, 2012 4:18 pm
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 36745

Re: What IDE are you using?

Nixola wrote:I know, but as I (smally (?)) said I'm too lazy to download ST2 :3
As I said, that isn't a good reason. :awesome:
by luaz
Sun Oct 07, 2012 4:16 pm
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 36745

Re: What IDE are you using?

I prefer Lua editors = {Sublime, NotepadPlusPlus} for i, v in ipairs(editors) do if v.alreadyInstalled then print(v.name) break end end and Lua says Notepad++. Seriously, I like NP++ and I'm too lazy to download and try out ST2, so I'll stick with NP++. That isn't a smart reason to do so.
by luaz
Sun Oct 07, 2012 3:33 pm
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 36745

Re: What IDE are you using?

Editor::Type() { if(most_features != all_features && additional_plugins != native_implementation) { AwesomeEditor = 'Sublime'; } else { AwesomeEditor = 'Notepad++'; } return AwesomeEditor; } Console Screen says "Sublime." I trust the console screen. :joker:
by luaz
Sun Oct 07, 2012 1:02 am
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 36745

Re: What IDE are you using?

The icon looks better than Notepad++! :emo:
by luaz
Sat Oct 06, 2012 5:37 pm
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 15184

Re: Hardon Collider - getting stuck between tiles

Seems like this thread has been abandoned. I'm still unable to solve the problem. I've been only able to make it so that the character gets stuck, just like it does in the one made by parytibit. I cannot manage to make a smooth collision between the tiles and the player...
by luaz
Fri Oct 05, 2012 12:10 am
Forum: Support and Development
Topic: Hardon Collider - getting stuck between tiles
Replies: 25
Views: 15184

Re: Hardon Collider - getting stuck between tiles

I appreciate the answer, it works now indeed! However, the stickiness problem that you've mentioned is a problem. Sometimes the player won't move when they key is being held down (for some reason, this happens more when the player's top is colliding rather than the bottom, maybe just pure chance). I...