Search found 8 matches

by nodepond
Wed Jan 07, 2015 10:45 pm
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14163

Re: fuccboiGDX

I made an small update to the Pyxel Edit tilemap to fuccboiGDX-parser. http://www.nodepond.com/blog/779-pyxel- ... er-in-ruby
by nodepond
Sat Jan 03, 2015 7:16 pm
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14163

Re: fuccboiGDX

I am just curious... Why the renaming of Mogamett to fuccboiGDX? (I just get used to Mogamett.) And what does GDX stand for?
by nodepond
Tue Sep 30, 2014 6:01 pm
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14163

Re: Mogamett

I wrote a little parser, that converts tilemap-data from the "Pyxel"-pixeleditor (http://pyxeledit.com) to mogamett (the quite current version - there are no official versions yet, so it seems). If anyones interested, here is the stuff: https://gist.github.com/nodepond/5e71171ffbe2ec09aa03...
by nodepond
Tue Aug 05, 2014 5:34 pm
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14163

Re: Mogamett

You're supposed to create entities using the createEntity function. http://mogamett.com/documentation/world/#creation_methods Ok, that was the secret! Thanks! Maybe it would be a good idea, to mention this creation-method at the PhysicyBody-documentation: http://mogamett.com/documentation/physicsbo...
by nodepond
Thu Jul 31, 2014 3:39 pm
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14163

Re: Mogamett

Ohh. I've got the suspicion, that somehow the mg.world was not fully initialized at the example above. I did try it in function love.load() mg.init() playerTest() end When I run the playerTest-method later during runtime, there is no error. So I guess it was just an init-issue. When calling it after...
by nodepond
Thu Jul 31, 2014 2:11 pm
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14163

Re: Mogamett

Hi there. Mogamett looks really cool - more modular like the Zoetrope, that is a little bit too high level for my taste. Here my question: I try to get the PhysicsBody-mixing running, but have problems doing so. Before getting into the details... It would be cool, to have a downloadable project, wit...
by nodepond
Wed Oct 24, 2012 7:48 pm
Forum: Support and Development
Topic: Possible to link .so (compiled) libraries with require("li")
Replies: 10
Views: 3870

Re: Possible to link .so (compiled) libraries with require("

Hi there. It's been a while, since I have had the time to fiddle around with this code again. By coincidence I came across a linux vs. osx topic. I heard, that .so (shared objects) work in Linux and Windows-Systems, but not on OS-X. There I need to compile it to a .dylib file format. Could this the ...
by nodepond
Sat Sep 29, 2012 7:27 pm
Forum: Support and Development
Topic: Possible to link .so (compiled) libraries with require("li")
Replies: 10
Views: 3870

Possible to link .so (compiled) libraries with require("li")

Hi there. I am sitting here, preparing a projection mapping with love2d (no really, will post about the project later). For that, I want to embed a OSC (OpenSoundControl) lib into my setup. I got everything done and the OSC-lib works fine when using Lua directly from the console/Terminal. The lib I ...