Search found 97 matches

by Przemator
Sun Apr 15, 2018 5:39 pm
Forum: Support and Development
Topic: Stuttering & Fixed Timesteps
Replies: 31
Views: 10233

Re: Stuttering & Fixed Timesteps

That's an old topic, but I found here some questions that I also have. I want to write a networking game with box2d, and if you don't fix the timestamp in box2d, it creates a stuttering effect. A more optimal solution would be to separate rendering from updating entirely by putting everything except...
by Przemator
Tue Apr 10, 2018 8:47 pm
Forum: Support and Development
Topic: Online Racing Game
Replies: 8
Views: 730

Re: Online Racing Game

Well I don't care about drawing the wheels. And it's hard to build a physics layer on top of Box2D. Plus I really need this to work over network. This means the client will run his own simulation and periodically correct the placements of the cars to catch up with the server. In Box2D, if you reposi...
by Przemator
Tue Apr 10, 2018 4:53 pm
Forum: Support and Development
Topic: Online Racing Game
Replies: 8
Views: 730

Re: Online Racing Game

Thanks for the link, Beelz, I will give it a look. I can recommend a really nice and clear tutorial which I used in the past. However, the end effect is not perfect. You could just draw the wheels independently instead of trying to simulate the entire car in Box2D. How would you make a car turn, if ...
by Przemator
Mon Apr 09, 2018 5:44 pm
Forum: Support and Development
Topic: Online Racing Game
Replies: 8
Views: 730

Re: Online Racing Game

Thanks for your reply, ivan. My comments: 2. I know VSync can be disabled, but in the end I would like to avoid screen tearing. So I was wondering if there was anyone here who had some experience with this. 3. I dedicated a lot of time to make Box2D work in the past. The problem is, the top-down whe...
by Przemator
Mon Apr 09, 2018 3:03 pm
Forum: Support and Development
Topic: Online Racing Game
Replies: 8
Views: 730

Online Racing Game

I would like to write an online racing game for up to 20 players connected to the server. The game should resemble something like Turbo Sliders, GeneRally or NSGP. I made some research but I still have certain doubts. Networking : I saw there is luasocket, or lua-enet, or sock.lua. Which one would y...
by Przemator
Fri Nov 13, 2015 1:21 pm
Forum: Support and Development
Topic: How to prevent scaling in Windows?
Replies: 4
Views: 918

Re: How to prevent scaling in Windows?

I have googled and I found a workaround. For 64bit applications, the compatibility fields are grayed out. You have to manually add an entry in the Registry: HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers In that key, create a String entry with: Name = The full p...
by Przemator
Thu Nov 12, 2015 12:12 pm
Forum: Support and Development
Topic: How to prevent scaling in Windows?
Replies: 4
Views: 918

How to prevent scaling in Windows?

Hi My screen resolution is 1920x1080. I am using the scaling of 150% on Windows 7. This function: width, height = love.window.getDesktopDimensions( display ) Returns 1280x720. In window mode, if I declare window size of 1000x600, it has a size of 1500x900, and everything is stretched, the pixels are...
by Przemator
Wed Apr 02, 2014 8:04 pm
Forum: Support and Development
Topic: Top-down physics engine?
Replies: 5
Views: 2850

Re: Top-down physics engine?

Here's a demonstration of box2d top-down friction http://love2d.org/forums/viewtopic.php?f=5&t=77596 Note this is does not include proper car controls, it's meant to show how you can implement vehicle friction. For proper car controls you'd want to keep track of wheel rotation and apply forces to y...
by Przemator
Sun Mar 30, 2014 3:14 pm
Forum: Support and Development
Topic: Top-down physics engine?
Replies: 5
Views: 2850

Top-down physics engine?

Hi, I've been playing with Box2D for too long, trying to implement top-down physics (like GTA 1 or Micro Machines). Sadly, Box2D is really designed for platformers and it's a real pain for develop a top down game where physics won't blow apart. I'm having major problems with friction (not really exi...
by Przemator
Tue Mar 25, 2014 10:38 pm
Forum: Support and Development
Topic: [Solved] Easy way to make a multiplayer?
Replies: 15
Views: 4912

Re: Easy way to make a multiplayer?

There is LUBE

https://love2d.org/wiki/LUBE

And there is lua-enet

http://leafo.net/lua-enet/

I assume it's better to use lua-enet.