Search found 8 matches

by jonbro
Thu Mar 10, 2016 5:49 pm
Forum: Libraries and Tools
Topic: gpu particle simulation
Replies: 11
Views: 3041

Re: gpu particle simulation

huh, that is super strange. Like the data for the particles is there, but it seems it is failing to read the position texture in the render texture, or actually, it is reading only one position rather than getting the particle data lookup. I suspect I am doing some math in the glsl that is failing o...
by jonbro
Thu Mar 10, 2016 12:34 am
Forum: Games and Creations
Topic: (something)
Replies: 41
Views: 9281

Re: (something)

this looks amazing, + that editor is awesome! I wish I had this type of thing for one of the games that I am working on.
by jonbro
Wed Mar 09, 2016 9:01 pm
Forum: Libraries and Tools
Topic: gpu particle simulation
Replies: 11
Views: 3041

Re: gpu particle simulation

I only see a dot moving slowly with a black background and clean cut borders. Not sure why. there is local debug = false up at the top of the code... if you turn that on, what kind of output do you get? Also, are you on 0.10? Also, this requires both shader and canvas support, and I don't know how ...
by jonbro
Mon Feb 29, 2016 5:00 am
Forum: Libraries and Tools
Topic: gpu particle simulation
Replies: 11
Views: 3041

gpu particle simulation

ink dr_p I threw together a little GPU based particle system in love2d this weekend. All simulation and display happens in shaders, so it is fast as heck, and displaying 262k particles. https://dl.dropboxusercontent.com/u/43672/blog_static/images/ink_dr_p.png There are a few strange implementation ...
by jonbro
Thu Oct 11, 2012 4:25 pm
Forum: Libraries and Tools
Topic: Pixel art with GLSL cel shade lighting concept
Replies: 66
Views: 58381

Re: Pixel art with GLSL cel shade lighting concept

I feel like the api choices in love2d (2d only, but with pixelshaders!) are creating an awesome alternate history.

This is great work garbagepillow! excited to see the full game.
by jonbro
Wed Oct 03, 2012 8:03 pm
Forum: Support and Development
Topic: Dynamically Reloading Lua Files
Replies: 10
Views: 5120

Re: Dynamically Reloading Lua Files

Hey (sorry for the double posting), but I just went ahead and wrote a pure lua thing that watches the file system and loads in lua files that change. It preserves state, so you can just go along editing things. just use it like this: local fw = love.filesystem.load("fileWatch.lua")() fw:start() func...
by jonbro
Wed Oct 03, 2012 6:29 pm
Forum: Support and Development
Topic: Dynamically Reloading Lua Files
Replies: 10
Views: 5120

Re: Dynamically Reloading Lua Files

I am not doing this in love2d, but in my other lua project, I use sockets to send the data over the network and then execute. I have some code that runs on the command line looking for file changes.

It lets me preserve state, which is nice.
by jonbro
Tue Oct 02, 2012 10:23 am
Forum: Libraries and Tools
Topic: LÖVEpd [Announcment and troubleshooting]
Replies: 5
Views: 1404

Re: LÖVEpd [Announcment and troubleshooting]

I know this is an old thread, but this is cool work. I might be able to help out with the mac version of this. I will take a look at it soon!