Search found 49 matches

by Avalon
Tue Feb 23, 2010 10:37 am
Forum: General
Topic: <SPAM SHIT>
Replies: 4
Views: 793

Re: <SPAM SHIT>

GD is enabled if rude wants to enable the proper captcha... >>;
by Avalon
Tue Feb 09, 2010 5:30 pm
Forum: Support and Development
Topic: Love for iPhone?
Replies: 8
Views: 3595

Re: Love for iPhone?

I don't want to run my games in a f-ing browser. I want to run them natively! You might think that, but given the boom in web based applications, others would disagree. Problem is browser plugins are a pain in the ass to end users. Just something new they have to install, and most people are trying...
by Avalon
Tue Feb 09, 2010 1:39 pm
Forum: Games and Creations
Topic: Pröxima - A Space RTS
Replies: 53
Views: 10827

Re: Pröxima - A Space RTS

Average netbook resolution is 1024×600, so I'd go for 768x576 personally.
by Avalon
Sun Feb 07, 2010 2:03 pm
Forum: Libraries and Tools
Topic: Project Recruiting: Top Down Action Shooter
Replies: 10
Views: 4190

Re: Project Recruiting: Top Down Action Shooter

Lanidrak wrote:Thanks Virox, me too :)

I've heard nothing back from Avapi, yet. So I'm still very much at square one!
It's a Sunday, I generally relax on a Sunday.
by Avalon
Sun Feb 07, 2010 12:14 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 735
Views: 294302

Re: Avatars: OBEY!

I summon Buseymon!
by Avalon
Sun Feb 07, 2010 1:22 am
Forum: Libraries and Tools
Topic: Project Recruiting: Top Down Action Shooter
Replies: 10
Views: 4190

Re: Project Recruiting: Top Down Action Shooter

profits will be split equally amongst all involved.
Also, that's a bad idea. Do it based upon contribution, otherwise the guy who designed a single vector graphic, will get paid as much as the guy who designed twenty vector graphics. ;)
by Avalon
Sun Feb 07, 2010 1:18 am
Forum: Libraries and Tools
Topic: Project Recruiting: Top Down Action Shooter
Replies: 10
Views: 4190

Re: Project Recruiting: Top Down Action Shooter

Contact Avapi, PC/PS3/PSP developers of doom - they'll develop anything that takes their fancy.

By their fancy, I mean what I tell my team to develop... so really, my fancy. So yeah, drop me an email (ryan at avapi dot eu). :)
by Avalon
Sat Feb 06, 2010 10:36 pm
Forum: General
Topic: LÖVE 0.6.1
Replies: 44
Views: 11886

Re: LÖVE 0.6.1

Rude has also fixed the awesomely catastrophic "sprite batches hate Avalon... half the time" problem.

- Fixed SpriteBatch using the wrong type for GL_ELEMENT_ARRAY_BUFFER.
by Avalon
Sat Feb 06, 2010 12:03 pm
Forum: General
Topic: LÖVE 0.6.1
Replies: 44
Views: 11886

Re: LÖVE 0.6.1

Awesome! :D
by Avalon
Sat Feb 06, 2010 10:14 am
Forum: Games and Creations
Topic: Spacing out
Replies: 62
Views: 8110

Re: Spacing out

Robin wrote:This is what I have now. Not much yet, but it's coming together nicely.
KqzoPhr
I won't explain what you can do in this small demo, but you can figure it out for yourself. ;)
I lost my ship :(.

Got it up to 1,000 KM/s though!