Search found 1554 matches

by ivan
Thu May 28, 2020 8:20 am
Forum: Games and Creations
Topic: Steam release: Push Blox 2 (PC) - free keys
Replies: 18
Views: 1177

Re: Steam release: Push Blox 2 (PC) - free keys

Congratulations!
I have added your game to the following curator page:
https://store.steampowered.com/curator/ ... 6VE-Games/
by ivan
Thu May 07, 2020 7:10 pm
Forum: Games and Creations
Topic: Skullmaster's Arena - Now on Steam
Replies: 3
Views: 1911

Re: Skullmaster's Arena - Coming soon to Steam

https://store.steampowered.com/app/1230 ... ERS_ARENA/

The game is finally out on Steam. Please support us by spending a few bucks. Thank you!
by ivan
Tue May 05, 2020 5:10 am
Forum: Support and Development
Topic: Is it a good idea to load all resources at the beginning of my game ?
Replies: 10
Views: 867

Re: Is it a good idea to load all resources at the beginning of my game ?

I load the most "common" graphics at launch, then specific graphics per level. Sound effects usually don't take much memory so they can be loaded all at once. Tabaqui's method is on the right path, but it will never unload those images. If you want to support dynamic loading/unloading then you need ...
by ivan
Fri Apr 24, 2020 7:50 am
Forum: Libraries and Tools
Topic: Chess.lua
Replies: 14
Views: 4684

Re: Chess.lua

Thank you for using the library. I had done some additional improvements so the examples were out of date. I have just pushed an update so the examples should be working fine now. 1.The "best" version of the code is on Bitbucket https://bitbucket.org/itraykov/chess.lua/src/master/ 2.As far as I know...
by ivan
Mon Mar 16, 2020 3:40 pm
Forum: Games and Creations
Topic: Skullmaster's Arena - Now on Steam
Replies: 3
Views: 1911

Skullmaster's Arena - Now on Steam



https://store.steampowered.com/app/1230160/
Please add the game to your Steam wishlist

Free keys:

Code: Select all

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by ivan
Sat Feb 01, 2020 6:29 pm
Forum: Support and Development
Topic: Seeking advice on collision detection for a tile-based game
Replies: 4
Views: 1674

Re: Seeking advice on collision detection for a tile-based game

Hello, Box2D can easily handle 2000-3000 "dynamic" bodies which is more than you enough. "static" bodies are not checked for collisions against each other so you can probably create a lot more of those. Having said that I should point out that you don't want to run a physics simulation of your entir...
by ivan
Sat Jan 25, 2020 10:24 am
Forum: Support and Development
Topic: How to turn binary into characters and viceversa
Replies: 8
Views: 1407

Re: How to turn binary into characters and viceversa

Beautiful solution by zorg. My only concern would be the maximum number size that "tonumber" can handle. It will probably work fine for the 0-255 range. A "safer" solution would be to iterate the table. local sum = 0 for i = 1, #bin do sum = sum + bin[i]*math.pow(2, i - 1) end local byte = string.by...
by ivan
Tue Jan 21, 2020 7:18 am
Forum: Support and Development
Topic: Publishing on Steam?
Replies: 10
Views: 5060

Re: Publishing on Steam?

axehigh wrote:
Tue Jan 21, 2020 6:38 am
Any tutorials on how to get your game on steam?
There are extensive tutorials on the Steam portal, available once you become a Steamworks partner (it costs $100 for your first app)
There is also my Sworks-FFI library: https://love2d.org/forums/viewtopic.php?f=5&t=87917
by ivan
Mon Jan 20, 2020 6:32 am
Forum: General
Topic: LÖVE 11.3 released!
Replies: 36
Views: 163285

Re: LÖVE 11.3 released!

Centauri Soldier wrote:
Mon Jan 20, 2020 5:30 am
Will LOVE be updating Lua to 5.4 in the foreseeable future?
No because it's based around LuaJIT.