Search found 1322 matches

by ivan
Fri Oct 19, 2018 5:26 am
Forum: Support and Development
Topic: Is there a way of export a game to Windows Store?
Replies: 1
Views: 30

Re: Is there a way of export a game to Windows Store?

It might be possible but it looks like there are fees associated with publishing on the Windows Store:
https://developer.microsoft.com/en-us/store/register
by ivan
Thu Oct 18, 2018 3:37 pm
Forum: Games and Creations
Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Replies: 3
Views: 82

Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018

Well done. Great to see this project finally come into fruition. I know it's been under development for a while :)
by ivan
Tue Oct 16, 2018 5:07 pm
Forum: Support and Development
Topic: Word Processor
Replies: 8
Views: 204

Re: Word Processor

UTF8 allows you to use strings containing non English characters.
by ivan
Sun Oct 14, 2018 4:02 pm
Forum: Support and Development
Topic: Documentation on BOX2D Locks
Replies: 2
Views: 175

Re: Documentation on BOX2D Locks

Not sure if this is considered off-topic, but what are the work-arounds for making welds after a collision? There are 2 ways to make changes based on collisions. First, you can use external flags: local marked = {} function beginContact(fixture1, fixture2) local body1 = fixture1:getBody() local bod...
by ivan
Thu Oct 11, 2018 4:53 am
Forum: Libraries and Tools
Topic: LVG - Loveable vector graphics ;)
Replies: 2
Views: 504

Re: LVG - Loveable vector graphics ;)

It's a good start. I've written similar things in the past, but it's hard to support all of the features from the SVG format.
My suggestion would be to separate the rendering from the parser so there is no "love." code in the project.
Anyways good luck!
by ivan
Tue Oct 09, 2018 5:30 am
Forum: Libraries and Tools
Topic: GetAss - A library to recursively parse a directory for game assets
Replies: 6
Views: 412

Re: GetAss - A library to recursively parse a directory for game assets

The code looks fine. I think returning a table of results is cleaner than having to provide a closure function. My suggestion would be to change the API a little bit: function getass(dir, pattern, result) result = result or {} local filenames = love.filesystem.getDirectoryItems(dir) for index, filen...
by ivan
Wed Sep 26, 2018 5:55 am
Forum: General
Topic: LÖVE Games on Steam
Replies: 18
Views: 2697

Re: LÖVE Games on Steam

Thanks, I have added Gravity Circuit to the list.
The game looks great by the way!
by ivan
Sun Sep 23, 2018 5:31 am
Forum: General
Topic: AGen
Replies: 58
Views: 13412

Re: AGen

Oscilloscope using Love2D 11.1 (queued sources and shaders):

Full announcement:
https://steamcommunity.com/gid/10358279 ... 6869030439
by ivan
Sun Sep 23, 2018 5:25 am
Forum: General
Topic: LÖVE Games on Steam
Replies: 18
Views: 2697

Re: LÖVE Games on Steam

by ivan
Mon Sep 17, 2018 5:26 pm
Forum: Support and Development
Topic: Need helping using microphone
Replies: 5
Views: 412

Re: Need helping using microphone

The code runs, but there are audible clicks (increasing in frequency over time).
After running for 10-15 seconds the script crashes on my machine.
Any tips would be appreciated as there aren't many tutorials on queued sources.