Search found 101 matches

by tomshreds
Sat Apr 19, 2014 4:27 am
Forum: Support and Development
Topic: Non grid based animations
Replies: 3
Views: 2325

Re: Non grid based animations

You'd be making it much more complicated than it has to be. Just use an image editor and move all the sprites onto a fixed grid. It'd be a lot easier than all the data that would be required to mark down all the quad locations and offsets they'd need to have to line up correctly. There's a reason i...
by tomshreds
Sat Apr 19, 2014 2:42 am
Forum: Support and Development
Topic: Non grid based animations
Replies: 3
Views: 2325

Non grid based animations

Hi, I'd like to know if it's possible to do animations with non grid based sprite sheets? Like this one: https://love2d.org/imgmirrur/8bwdFtY.png With this json file: {"frames": { "Symbol 2 instance 10000": { "frame": {"x":0,"y":0,"w":67,&q...
by tomshreds
Fri Apr 18, 2014 8:02 pm
Forum: General
Topic: Package manager for Löve/Lua
Replies: 3
Views: 3177

Re: Package manager for Löve/Lua

josefnpat wrote:There is luarocks. You could consider re-purposing that with a fork.
Thanks I'll check it out!
by tomshreds
Fri Apr 18, 2014 8:01 pm
Forum: General
Topic: In anticipation of ludum dare warmup weekend.
Replies: 1
Views: 1778

Re: In anticipation of ludum dare warmup weekend.

I updated the kit with even more libraries, a state manager and a brand new helpful README file!

Once again, feel free to contribute or add any suggestions :) Thanks!
by tomshreds
Fri Apr 18, 2014 3:57 pm
Forum: General
Topic: Package manager for Löve/Lua
Replies: 3
Views: 3177

Package manager for Löve/Lua

Hi folks, In the last years, we've seen the introduction of many powerful package manager for a variety of languages. i.e. npm for Node.js, Composer for PHP, Bower for frontend javascript, etc Yesterday I was building a small repository of all the libraries I use when I play with Löve and this thoug...
by tomshreds
Fri Apr 18, 2014 5:54 am
Forum: General
Topic: In anticipation of ludum dare warmup weekend.
Replies: 1
Views: 1778

In anticipation of ludum dare warmup weekend.

I started this Löve2D game development starter kit, feel free to contribute! https://github.com/tbergeron/love-ludumdare-starter It's a bunch of libraries I gathered over the time I always end up re-using. I'll also add more stuff like game states, and a basic game with player controls. Hope this he...
by tomshreds
Fri Apr 18, 2014 3:14 am
Forum: Support and Development
Topic: Broken since 0.9.x
Replies: 2
Views: 3508

Re: Broken since 0.9.x

slime wrote:t.screen in [wiki]love.conf[/wiki] was renamed to t.window in [wiki]0.9.0[/wiki].
Exactly what I was looking for! Thanks :)
by tomshreds
Fri Apr 18, 2014 2:18 am
Forum: Support and Development
Topic: Broken since 0.9.x
Replies: 2
Views: 3508

Broken since 0.9.x

Hi, I haven't use love2d since a year+ and when I tried to start an old prototype I got an error about my conf.lua I used to do this: Actually, this would be the easiest, I think: conf.lua configTable = {} -- use any variable name function love.conf(t) t.screen.width = 800 t.screen.height = 600 t.ti...
by tomshreds
Sat Feb 23, 2013 7:02 pm
Forum: Libraries and Tools
Topic: A fellow löver needs your help! Please check this out =)
Replies: 2
Views: 2584

Re: A fellow löver needs your help! Please check this out =)

Ah one last thing! I will be live streaming tonight with Edge of Space's dev Jake! 7PM EST TONIGHT! http://t.co/ELs4FN2jPN :D
by tomshreds
Sat Feb 23, 2013 7:00 pm
Forum: Libraries and Tools
Topic: A fellow löver needs your help! Please check this out =)
Replies: 2
Views: 2584

A fellow löver needs your help! Please check this out =)

Hello everybody! My name is Tommy Bergeron and I'm 24 years old. For the last six months I've been working on an awesome game called "Indie Game Story". Indie Game Story is all about choices. You start alone with very little money and a crappy computer. You must start freelancing to be abl...