Search found 20 matches

by Fruchthieb
Sun Jun 27, 2010 7:40 am
Forum: General
Topic: Tutorial's "Hello World" not working?
Replies: 9
Views: 5014

Re: Tutorial's "Hello World" not working?

Another easy way to run a .love under Linux, is to copy the love binary (mv /usr/bin/love /home/unknown/develfolder) into your Developmen folder and drag and drop the (unpacked) folder containing the main.lua onto (on? Whatever..) the binary. Regards! P.S.: Who have stolen my avatar, and where has h...
by Fruchthieb
Fri Jun 25, 2010 11:11 pm
Forum: General
Topic: Shaders and FBOs
Replies: 53
Views: 20325

Re: Shaders and FBOs

Awesome, thank you

Greets
by Fruchthieb
Sun May 30, 2010 11:13 am
Forum: Support and Development
Topic: Whining about "shaders" being impractical.
Replies: 5
Views: 4802

Re: Whining about "shaders" being impractical.

Hey Geti,

no, it is not (only) the screenshot function. It is the traverse of the whole picture, and setting every pixel, which kills the FPS.

Regards...
by Fruchthieb
Sat May 08, 2010 8:07 pm
Forum: Support and Development
Topic: Revolute Joints that move
Replies: 9
Views: 4465

Re: Revolute Joints that move

Yes, it helped me, but not enough.

in order to create the joint, you have to specify mysterious "x" and "y". What for coordinates are they? Local coordinates? Of which body? Global Coordinates? And if global, how to move the joint?

Fruchthieb...
by Fruchthieb
Sun May 02, 2010 4:38 pm
Forum: Support and Development
Topic: Rendering "artefacts"
Replies: 5
Views: 4551

Re: Rendering "artefacts"

TechnoCat wrote:All the other segments appear to be okay. Try flooring their x,y coordinates to a whole number (or maybe a half number?).
All the other elements are quads. Though, itried your suggestion, and the same problem occur.
nevon wrote: Bokeh

Sweet! Looks awesome!
Thanks.

Regards!
by Fruchthieb
Sun May 02, 2010 3:52 pm
Forum: Support and Development
Topic: Rendering "artefacts"
Replies: 5
Views: 4551

Re: Rendering "artefacts"

Bokeh ?

If you mean these colored particles, yes for sure they are animated

they will show you the way you should go (in the game)
by Fruchthieb
Sun May 02, 2010 3:11 pm
Forum: Support and Development
Topic: Rendering "artefacts"
Replies: 5
Views: 4551

Rendering "artefacts"

Hey lövers! Ok, these are not really rendering artefacts, but i dont know how to say in english. So i'll try to describe it. By placing two images exactly side by side, and rotating with love.graphics.rotate() i get something like the following: (see picture) Is there a possibility to avoid the litt...
by Fruchthieb
Sun May 02, 2010 1:50 pm
Forum: Support and Development
Topic: Whining about "shaders" being impractical.
Replies: 5
Views: 4802

Re: Whining about "shaders" being impractical.

Hey Geti, I tried it here under Linux, Laptop, DualCore 2*2,3GHz, NVidia Geforce 9300m GS. Standard Hardware, i guess. I got ca. 1FPS. The same problem worried me some time ago. I thought about two answers: First: Implementing shaders in C++, i dont know, if that really reduces CPU cost, i think it ...
by Fruchthieb
Sat Apr 24, 2010 11:40 pm
Forum: Support and Development
Topic: Antialiasing fltering, anisotropic filtering
Replies: 4
Views: 6137

Re: Antialiasing fltering, anisotropic filtering

Ähem, :roll:
and what for numbers are allowed? power of two?

thanks
by Fruchthieb
Sat Apr 24, 2010 11:25 pm
Forum: Support and Development
Topic: Saving a table (containing many other tables, btw)
Replies: 11
Views: 7142

Re: Saving a table (containing many other tables, btw)

Find data? Its a table, via loading it, you can use it as normal. Anyway, for finding data you might take a look at that: http://www.lua.org/manual/5.1/manual.html#5.4
Exspecially this function: string.find (s, pattern [, init [, plain]])
Regards!