Search found 14 matches

by tommyroyall
Thu Jan 01, 2015 10:17 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352493

Re: Löve Frames - A GUI Library

Thank you so much for looking into this Nikolai! Loveframes has been used in numerous past projects and proves vital for this one, and the file that it is called in from is main.lua, though the one that is giving me issues would be CabinGamestate.lua. At the same time, the first one that is opened i...
by tommyroyall
Thu Jan 01, 2015 2:24 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352493

Re: Löve Frames - A GUI Library

Hello! I am running Löve Frames inside of a Hump gamestate and it seems not to be playing nicely, giving me this error code: Edit: I reran it after rebooting Zerobrane, and now it's giving me this: Program starting as '"C:\Program Files\love\love.exe" "C:\Users\Tommy\Desktop\ReindeerS...
by tommyroyall
Tue May 21, 2013 1:42 am
Forum: Support and Development
Topic: Decoda + Love
Replies: 17
Views: 18897

Re: Decoda + Love

I hate to reply with a newbie comment, but can someone please tell me how to go about this, in steps? I would guess that I'd add the command into Decoda?
by tommyroyall
Sat Mar 30, 2013 1:54 am
Forum: General
Topic: What to do after I encounter a collision?
Replies: 7
Views: 4467

What to do after I encounter a collision?

How would I go about handling a collision between two solid objects after I detect it. I have the detection down, but what would I do past that?
by tommyroyall
Mon Dec 24, 2012 1:11 am
Forum: Support and Development
Topic: A huge issue with collision
Replies: 1
Views: 1676

A huge issue with collision

Hey, so I made a simple game, and I create objects like this: objects.player={} objects.player.body=love.physics.newBody(world,SPAWN_X,SPAWN_Y,'dynamic') objects.player.shape=love.physics.newCircleShape(25) objects.player.fixture=love.physics.newFixture(objects.player.body,objects.player.shape,1) ob...
by tommyroyall
Mon Dec 24, 2012 1:08 am
Forum: Libraries and Tools
Topic: Hey guys, collision issues here.
Replies: 1
Views: 1720

Re: Hey guys, collision issues here.

I just realized I posted this in the wrong forum x_x . . . sorry.
by tommyroyall
Mon Dec 24, 2012 1:04 am
Forum: Libraries and Tools
Topic: Hey guys, collision issues here.
Replies: 1
Views: 1720

Hey guys, collision issues here.

Hey guys, sorry, I posted this in the wrong forums, please move or delete. Hey, so I made a simple game, and I create objects like this: objects.player={} objects.player.body=love.physics.newBody(world,SPAWN_X,SPAWN_Y,'dynamic') objects.player.shape=love.physics.newCircleShape(25) objects.player.fi...
by tommyroyall
Tue Dec 18, 2012 3:43 am
Forum: General
Topic: Sorry about this guys, but this has been trouble for a while
Replies: 1
Views: 1497

Sorry about this guys, but this has been trouble for a while

Hey again, sorry for 2 error posts in a night (please alarm me if there's a better place to go for help, I'm quite a newbie here in the community :)), but lets say that I used love.graphics.setColor(blah) and then did something, but then attempted to draw a sprite or do something without wanting any...
by tommyroyall
Tue Dec 18, 2012 12:52 am
Forum: General
Topic: Hey guys, a very strange error here :\.
Replies: 2
Views: 2285

Re: Hey guys, a very strange error here :\.

*facepalm* Why yes, thank you xD.
by tommyroyall
Tue Dec 18, 2012 12:46 am
Forum: General
Topic: Hey guys, a very strange error here :\.
Replies: 2
Views: 2285

Hey guys, a very strange error here :\.

Hi, I've been coding with LÖVE2D for quite a while now, and I've never come across this error, upon attempting to call anything from love.physics I get that I attempted to index physics, which was a nil value? Anyone else encountered this or know how to fix it? It triggers the error whenever I attem...