Search found 11 matches

by Delta9
Mon Dec 10, 2012 2:31 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353107

Re: Löve Frames - A GUI Library

Thanks kindly, working great, not sure how I accidentally changed something, but unzipping a fresh copy fixed it first try. Now to get my hands dirty.
by Delta9
Mon Dec 10, 2012 2:18 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353107

Re: Löve Frames - A GUI Library

ERROR libs/LoveFrames-master/int.lua:42: attempt to concatenate local 'dir' (a nil value) it is set up exactly as described, with the path I described. Gonna go over the whole thing again to be sure. Thanks for the quick response. and as I look at what I just posted the problem becomes immediately ...
by Delta9
Mon Dec 10, 2012 12:20 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353107

Re: Löve Frames - A GUI Library

Here's to feeling stupid! I know, this is as trivial as it gets, but I am stuck on set-up here. My main.lua is in directory desktop/wip, and I have your library in /wip/libs/LoveFrames-master, exactly as in the zip, but I cannot for some reason get the Directory to work right in init.lua. How should...
by Delta9
Sun Dec 09, 2012 1:49 pm
Forum: Support and Development
Topic: for loop seems to not work quite right
Replies: 10
Views: 4814

Re: for loop seems to not work quite right

wow, thanks a lot :) gonna have a look now. I was using labels, had a counter to count moves by each animal, it was a mystery. My approach is not there yet and likely all wrong so I will enjoy seeing how you did this. Thanks again, feedback forthcoming.
by Delta9
Sun Dec 02, 2012 9:46 pm
Forum: Support and Development
Topic: for loop seems to not work quite right
Replies: 10
Views: 4814

Re: for loop seems to not work quite right

That does look promising, going to put it to work in a few minutes, see if that does it. If I need further help, code will be supplied. Thanks a lot Robin, I see you trying to help on almost every post I read, obviously a very kind and generous person.
by Delta9
Sat Dec 01, 2012 10:55 pm
Forum: Support and Development
Topic: for loop seems to not work quite right
Replies: 10
Views: 4814

Re: for loop seems to not work quite right

Okay, so I think I have targeted the problem. Not at home, so I don't have my current code available, but it looks kinda like this. I have a table of animals. animals = { [0] = {blah blah blah}, [1] = {blah blah blah} } I am pretty sure my problem lies in building my second table containing the spaw...
by Delta9
Fri Nov 30, 2012 7:59 am
Forum: Support and Development
Topic: for loop seems to not work quite right
Replies: 10
Views: 4814

Re: for loop seems to not work quite right

Didn't know that one thanks, this is my first project working with Lua, learning on the fly. I am actually pretty certain that whole block could be shrunken a lot and coded much nicer. I still have not found my solution, it seems to become almost random movement within a few tiles each move. Most ev...
by Delta9
Wed Nov 28, 2012 11:38 am
Forum: Support and Development
Topic: for loop seems to not work quite right
Replies: 10
Views: 4814

for loop seems to not work quite right

What is intended here is that each animal in the table spawned moves once, either left, right, up, or down. Seems simple, code works fine with a couple animals, but once I get to a larger number, say 30 animals, they will begin moving at diagonals and skipping spaces. `test` was something I threw in...
by Delta9
Wed Nov 14, 2012 8:14 am
Forum: Support and Development
Topic: Adding a table to my map table and accessing said table.
Replies: 3
Views: 1925

Re: Adding a table to my map table and accessing said table.

okay, I have worked over some things here, have created a new table that holds stats, basically an overlay of my map, full of info. I did this to keep my tilemap static and unchanged. I chose to maintain my randoms and tiles as personal preference being similar to c#. as you can see I make map{} and...
by Delta9
Tue Nov 13, 2012 1:57 am
Forum: Support and Development
Topic: Adding a table to my map table and accessing said table.
Replies: 3
Views: 1925

Re: Adding a table to my map table and accessing said table.

Thats great man, thanks. I know my logic and structure are probably not perfect, this is my first project in Lua and I am using Love2D to learn it. Your examples were not the perfect solution for my problem but it sure did point out the things I was missing, so thank you very much, I am on the right...