Search found 5 matches

by cryptix
Sat Apr 04, 2015 7:53 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733932

Re: Simple Tiled Implementation - STI v0.9.8

Karai17 wrote:Is your texture a transparent PNG? It should support it!
Yep, my mistake!

The way it turned out I was doing it, was setting a transparent colour in Tiled not actually in the PNG.
by cryptix
Sat Apr 04, 2015 6:33 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733932

Re: Simple Tiled Implementation - STI v0.9.8

Hi,
First of all, thanks a lot for STI!

But I'm just wondering if there is any support for tiles that contain transparency, sorry if i've missed it. When I draw tiles that are transparent (even though they have tiles on lower layers), the transparent sections appear white.
by cryptix
Sat Dec 10, 2011 5:32 pm
Forum: Support and Development
Topic: Tilemaps and Collisions`
Replies: 6
Views: 6023

Re: Tilemaps and Collisions`

Sorry, I haven't replied to anything. I've started work recently and haven't had time to do practically anything. But with everyones help I managed to get everything working :) The way I do It atm is before moving the character it checks the properties of the tile and sees if its solid, etc. and it ...
by cryptix
Wed Nov 23, 2011 2:32 pm
Forum: Support and Development
Topic: Tilemaps and Collisions`
Replies: 6
Views: 6023

Re: Tilemaps and Collisions`

Thanks for the help! I'm probably going to try a bit more on Tiled then if not i'll do it that method. Because i like tiled too much :)

Anyway, if anyone can help here's my .love: http://api.cld.me/1s1T1K011R170I3K1t19/ ... chris.love
by cryptix
Wed Nov 23, 2011 12:33 pm
Forum: Support and Development
Topic: Tilemaps and Collisions`
Replies: 6
Views: 6023

Tilemaps and Collisions`

I'm having trouble connecting tile maps and collisions and pretty much everything about them. I have the tile map set up in Tiled and imported it using AdvTiledLoader so i can "walk" round the map, but i'm not sure how to make solid blocks that my character can't walk through. I don't mind...