Search found 92 matches
- Sun Mar 03, 2024 2:18 pm
- Forum: Support and Development
- Topic: Can a non-Windows peep test my love file?
- Replies: 8
- Views: 1430
Re: Can a non-Windows peep test my love file?
For Linux, you can very easily set up a VM to do your testing. Look into installing and hosting Linux on Virtual Box.
- Fri Jan 19, 2024 6:08 pm
- Forum: Support and Development
- Topic: Detecting if Keylock is on?
- Replies: 4
- Views: 981
- Thu Jan 04, 2024 11:08 pm
- Forum: Games and Creations
- Topic: Just launched Typing Bullets on Steam
- Replies: 16
- Views: 184677
Re: Just launched Typing Bullets on Steam
If I ever get my game on steam, I'll probably use luasteam - side note, is it possible to test this stuff out without having to pay the submission fee? Probbaly not something I should be wasting my time on yet buuuuuuuut it would be fun to learn how to do achievements and stuff. No, I think you nee...
- Thu Jan 04, 2024 12:47 am
- Forum: Games and Creations
- Topic: Just launched Typing Bullets on Steam
- Replies: 16
- Views: 184677
Re: Just launched Typing Bullets on Steam
I've had some success in testing with luasteam:
https://github.com/keharriso/luasteam
It's been fairly easy to implement new/missing functions, and I've been adding more as I need them.
https://github.com/keharriso/luasteam
It's been fairly easy to implement new/missing functions, and I've been adding more as I need them.
- Fri Sep 08, 2023 11:48 pm
- Forum: Support and Development
- Topic: [SOLVED] I tried writing a procedural generation algorithm but it doesn't seem to be working and I'm not sure why
- Replies: 3
- Views: 1078
Re: I tried writing a procedural generation algorithm but it doesn't seem to be working and I'm not sure why
Look at your getBorderCount function:
should be:
That way, your smooth function actually works!
Code: Select all
wallCount = wallCount + map[gridX][gridY]
Code: Select all
wallCount = wallCount + map[a][b]
- Sun Mar 12, 2023 2:14 am
- Forum: Support and Development
- Topic: [SOLVED] Help with Replacing the alpha value of one texture with another.
- Replies: 2
- Views: 2045
Re: Help with Replacing the alpha value of one texture with another.
I think you're right about shaders being the way to go. Try this one: local Image = love.graphics.newImage("path/file/texture.png") local Mask = love.graphics.newImage("path/file/mask.png") local MaskShader = love.graphics.newShader[[ uniform Image mask; vec4 effect(vec4 color, I...
- Fri Oct 14, 2022 9:03 pm
- Forum: Support and Development
- Topic: function love.mousepressed(x, y, button, istouch, presses ) code line not working
- Replies: 2
- Views: 1851
Re: function love.mousepressed(x, y, button, istouch, presses ) code line not working
I think
should be
Code: Select all
score - score + 1
Code: Select all
score = score + 1
- Sun Oct 09, 2022 5:54 pm
- Forum: Support and Development
- Topic: how to draw text in a limited area of the screen
- Replies: 8
- Views: 3661
Re: how to draw text in a limited area of the screen
can i add parameters for StencilFunction? Maybe try returning a stencil function from a generator? local function generateStencil(x, y, width, height) return function () love.graphics.rectangle("fill", x, y, width, height) end end function love.draw() love.graphics.stencil(generateStencil...
- Sat Oct 01, 2022 2:00 pm
- Forum: Support and Development
- Topic: How to print in to terminal console?
- Replies: 9
- Views: 4342
Re: How to print in to terminal console?
The project works as expected for me (Windows 10, LOVE 11.4). Have you tried using lovec instead of love? Is that even an option on Mac?
- Sat Sep 17, 2022 5:34 pm
- Forum: Support and Development
- Topic: Moving sprite is jitter.
- Replies: 11
- Views: 3348
Re: Moving sprite is jitter.
For what it's worth, I don't see any jittering. Very smooth.