Search found 6 matches

by imyourhero
Wed Mar 10, 2010 11:53 pm
Forum: Support and Development
Topic: Can't run old game
Replies: 5
Views: 1097

Re: Can't run old game

Hey thanks a lot, the auto-convert didn't work so I'm converting it over by hand little by little. Quick question, what are we using for include now? I'm getting errors with love.filesystem.include.
by imyourhero
Wed Mar 10, 2010 5:16 am
Forum: Support and Development
Topic: Can't run old game
Replies: 5
Views: 1097

Can't run old game

Hi, I don't know if anybody else has had this happen, but I feel like there probably is. If there was already a post on this, I couldn't find it, so I'm sorry. I was working for a while on a game on an old copy of love, and got pretty close to completion. Unfortunately, I had to format my hard drive...
by imyourhero
Fri Dec 04, 2009 12:32 am
Forum: Support and Development
Topic: Running separate love files
Replies: 2
Views: 979

Re: Running separate love files

Thanks a lot for the help, I've been working with this kind of a structure since you posted it, and it's really getting somewhere. It's much easier to have separate documents for the different phases of the game and then have the game switch around between them. My "main" file was getting a little s...
by imyourhero
Mon Nov 30, 2009 1:34 am
Forum: Support and Development
Topic: Running separate love files
Replies: 2
Views: 979

Running separate love files

Hey, I've been digging around through the documentation and whatnot and I can't quite seem to get this to work. The game I'm working on now is going to have a single player and a multi-player mode, each of which will work slightly different from each other in both the draw and update sections, and r...
by imyourhero
Tue Nov 10, 2009 1:38 am
Forum: Support and Development
Topic: checking groups in a 2d array
Replies: 2
Views: 986

Re: checking groups in a 2d array

Yeah this is a good idea. When I first thought of this, I thought it would be better to just have it check what I dropped, but then I started thinking about combos, i.e. blocks that drop into a breaking position as a result of other blocks breaking, and decided it might be better to just have a chec...
by imyourhero
Mon Nov 09, 2009 6:10 am
Forum: Support and Development
Topic: checking groups in a 2d array
Replies: 2
Views: 986

checking groups in a 2d array

Hey, I'm working on a puzzle game of the puyo-puyo style falling colored blocks variety. I've got the graphics set up and all the dropping action in place, but now I seem to be a bit stumped on how to test if the blocks are in groups of four together. The board is currently represented by a 2d array...