Search found 23 matches
- Tue Oct 07, 2014 6:03 am
- Forum: General
- Topic: Does anyone know how to produce this?
- Replies: 4
- Views: 2946
Re: Does anyone know how to produce this?
I'm not sure about the first one. Initially it looked like a relatively simple color cycler but then more motion became apparent. The second and third ones are a pretty simple "dilate" and "erode" image filter being animated over time and by an animated mask (in the second one.) ...
- Thu Oct 02, 2014 11:01 pm
- Forum: Support and Development
- Topic: [solved] Resetting a table back to it's original values
- Replies: 10
- Views: 6334
Re: Resetting a table back to it's original values
I need to point out that you actually don't need to reset the table to its original values. Like, at all. Just return a new table and override the old one. .... Coding this way (creating new values instead of reusing existing ones) has less problems than what you are doing - for example, it's much ...
- Fri Sep 05, 2014 4:45 am
- Forum: Support and Development
- Topic: Jittery movement woes
- Replies: 5
- Views: 4512
Re: Jittery movement woes
I cannot run your .love file - Error main.lua:78: attempt to index global 'joystick_01' (a nil value) After I edit it so I can run it (just removing all the "or joystick_01:" parts, the motion appears smooth to me. I'm going to guess you have the same problem that some of us have; if you u...
- Fri Aug 22, 2014 10:31 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 196
- Views: 262666
Re: Code Doodles!
Is it for LÖVE 0.8? For me, with 0.9.1, it errors on line 9: no such function "enumerate".HugoBDesigner wrote:I wanted to make a doodle to convert maps in spheres.
- Thu Aug 21, 2014 5:23 am
- Forum: Libraries and Tools
- Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
- Replies: 71
- Views: 99438
Re: Textured Raycaster
Perhaps I'm being naive, but: - Won't the floor and ceiling always be "behind" walls? Can't you just draw it without any raycasting, like a background, and draw over it with the walls? - Wouldn't a mesh object make short work of any necessary perspective (and maybe tiling, if co-ordinates ...
- Mon Aug 18, 2014 6:12 am
- Forum: Support and Development
- Topic: Platforms with different speeds look jerky
- Replies: 9
- Views: 6662
Re: Platforms with different speeds look jerky
Well, it depends what you mean... I tried it, and other platforms' motions look a bit unsmooth when I'm riding on one...even in slow motion. I wouldn't call it "really jerky". "Really jerky" is what I'd call this problem . If you just mean the slightly unsmooth, kind of "gri...
- Sat Aug 16, 2014 6:15 am
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v0.70 is out
- Replies: 73
- Views: 39958
Re: ZeroBrane Studio Lua IDE v0.70 is out
Ah, thanks. I'm so used to GitHub repos containing only uncompiled source, I just assumed.
- Sat Aug 16, 2014 3:08 am
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v0.70 is out
- Replies: 73
- Views: 39958
Re: ZeroBrane Studio Lua IDE v0.70 is out
@Clouds, I added "Run" and "Run as Scratchpad" buttons, but they are disabled by default (for now, while I'm figuring out if they are well received). To enable them, add the following to the config: Lovely, thank you! :D Perhaps I'm just being dense; is there somewhere one can d...
- Sun Aug 03, 2014 3:26 am
- Forum: Support and Development
- Topic: LÖVE framerate stutters?
- Replies: 37
- Views: 24150
Re: LÖVE framerate stutters?
For me:Ref wrote:The attached script doesn't stutter on my machine.
VSYNC allowed: 59-61 FPS reported, inconsistent motion with frequent jumps in position.
VSYNC disallowed, 509 FPS reported, smooth uniform motion.
- Sat Aug 02, 2014 7:35 am
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v0.70 is out
- Replies: 73
- Views: 39958
Re: ZeroBrane Studio Lua IDE v0.70 is out
Indeed; this is a wxwidgets defect/limitation , but I may have a workaround for it. It if works, it should be available in a day or two. Well, OK then. :D this requires tracking of balanced parentheses, but becomes even more difficult if you consider that the statement can span multiple lines. Yes,...