Search found 23 matches

by Clouds
Tue Oct 07, 2014 6:03 am
Forum: General
Topic: Does anyone know how to produce this?
Replies: 4
Views: 2946

Re: Does anyone know how to produce this?

I'm not sure about the first one. Initially it looked like a relatively simple color cycler but then more motion became apparent. The second and third ones are a pretty simple "dilate" and "erode" image filter being animated over time and by an animated mask (in the second one.) ...
by Clouds
Thu Oct 02, 2014 11:01 pm
Forum: Support and Development
Topic: [solved] Resetting a table back to it's original values
Replies: 10
Views: 6334

Re: Resetting a table back to it's original values

I need to point out that you actually don't need to reset the table to its original values. Like, at all. Just return a new table and override the old one. .... Coding this way (creating new values instead of reusing existing ones) has less problems than what you are doing - for example, it's much ...
by Clouds
Fri Sep 05, 2014 4:45 am
Forum: Support and Development
Topic: Jittery movement woes
Replies: 5
Views: 4512

Re: Jittery movement woes

I cannot run your .love file - Error main.lua:78: attempt to index global 'joystick_01' (a nil value) After I edit it so I can run it (just removing all the "or joystick_01:" parts, the motion appears smooth to me. I'm going to guess you have the same problem that some of us have; if you u...
by Clouds
Fri Aug 22, 2014 10:31 pm
Forum: General
Topic: Code Doodles!
Replies: 196
Views: 262666

Re: Code Doodles!

HugoBDesigner wrote:I wanted to make a doodle to convert maps in spheres.
Is it for LÖVE 0.8? For me, with 0.9.1, it errors on line 9: no such function "enumerate".
by Clouds
Thu Aug 21, 2014 5:23 am
Forum: Libraries and Tools
Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Replies: 71
Views: 99438

Re: Textured Raycaster

Perhaps I'm being naive, but: - Won't the floor and ceiling always be "behind" walls? Can't you just draw it without any raycasting, like a background, and draw over it with the walls? - Wouldn't a mesh object make short work of any necessary perspective (and maybe tiling, if co-ordinates ...
by Clouds
Mon Aug 18, 2014 6:12 am
Forum: Support and Development
Topic: Platforms with different speeds look jerky
Replies: 9
Views: 6662

Re: Platforms with different speeds look jerky

Well, it depends what you mean... I tried it, and other platforms' motions look a bit unsmooth when I'm riding on one...even in slow motion. I wouldn't call it "really jerky". "Really jerky" is what I'd call this problem . If you just mean the slightly unsmooth, kind of "gri...
by Clouds
Sat Aug 16, 2014 6:15 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v0.70 is out
Replies: 73
Views: 39958

Re: ZeroBrane Studio Lua IDE v0.70 is out

Ah, thanks. I'm so used to GitHub repos containing only uncompiled source, I just assumed. :crazy:
by Clouds
Sat Aug 16, 2014 3:08 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v0.70 is out
Replies: 73
Views: 39958

Re: ZeroBrane Studio Lua IDE v0.70 is out

@Clouds, I added "Run" and "Run as Scratchpad" buttons, but they are disabled by default (for now, while I'm figuring out if they are well received). To enable them, add the following to the config: Lovely, thank you! :D Perhaps I'm just being dense; is there somewhere one can d...
by Clouds
Sun Aug 03, 2014 3:26 am
Forum: Support and Development
Topic: LÖVE framerate stutters?
Replies: 37
Views: 24150

Re: LÖVE framerate stutters?

Ref wrote:The attached script doesn't stutter on my machine.
For me:
VSYNC allowed: 59-61 FPS reported, inconsistent motion with frequent jumps in position.
VSYNC disallowed, 509 FPS reported, smooth uniform motion.
by Clouds
Sat Aug 02, 2014 7:35 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v0.70 is out
Replies: 73
Views: 39958

Re: ZeroBrane Studio Lua IDE v0.70 is out

Indeed; this is a wxwidgets defect/limitation , but I may have a workaround for it. It if works, it should be available in a day or two. Well, OK then. :D this requires tracking of balanced parentheses, but becomes even more difficult if you consider that the statement can span multiple lines. Yes,...